Outliner

To open the Outliner

The Outliner shows a hierarchical list of all objects in the scene in outline form. You can expand and collapse the display of branches in the hierarchy; lower levels of the hierarchy are indented under higher levels. It's one of two main scene management editors in Maya LT: the other is the Hypergraph.

The Outliner also displays objects that are normally hidden in the view panels, such as the default cameras, or nodes that don't have geometry, such as shaders and materials. You can control which nodes appear in the Outliner using the items in its Display and Show menus.

You can use the Outliner for these tasks. See also Using the Outliner for more details.

Element in Outliner Lets you do this

Display and Show menus

Filter what's displayed in the Outliner. See Outliner menus.

Search field

Search for any node in the scene. See Search for nodes.

Groups and hierarchies

Create and change a hierarchy of nodes. You can create hierarchies by middle-dragging child nodes under parent nodes. Middle-drag nodes within a group or hierarchy to change their order.

Materials

Display and work with materials and shaders.

Hidden objects

Select objects that are hidden in the view panel. Press H to toggle their visibility.

Sets

Edit set memberships. See Create and edit sets.

Note: To pan in the Outliner, press Alt + middle-click (for Mac, Opt + middle-click). To fast pan, press Ctrl + Alt + middle-click (for Mac, Ctrl + Opt + middle-click).

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