To view the following attributes in the Attribute Editor, select a camera and expand the Turtle section in its shape node.
Select TURTLE > Add Camera Attributes to add the following attributes to the Attribute Editor window.
When enabled, the camera will render an environment map instead of the usual camera view. The environment will be rendered with the camera looking in the positive Z direction. The environment map will be created around the Camera Origin.
The cube map rendered with Turtle is in ’Vertical Cross’ format.
The ball map is in the same format as the Maya ’Env Ball’ node expects. The ball map is not a very good format for environment maps, since the distribution of samples is very irregular.
The spherical map (also called Latitude Longitude map) is in the same format as the Maya ’Env Sphere’ expects. This is the preferred format for creating and using environment maps with Turtle.