Adjust NURBS tessellation settings

Note:

Some of the advanced tessellation parameters can dramatically increase rendering times.

Because the tessellation of NURBS surfaces has nothing to do with the material assigned to the surface (unless the surface is displacement mapped), you can start adjusting tessellation early in the process, anytime after the object is modeled.

To adjust tessellation on NURBS objects

  1. Determine which objects in the scene you have to adjust tessellation settings.

    See Determine which objects to tessellate.

  2. Display the tessellation triangles so you can visualize your adjustments.

    See Display NURBS tessellation triangles.

  3. Select the object(s) for which you want to adjust tessellation.

    If you want to apply settings to All surfaces, skip this step.

  4. Test render to see the results.

    Fine-tune the adjustments you’ve just set until you reach an adequate level of smoothness.