Tip:
- Since animation-constraint blending lets you transform the constrained channels of a driven object, you must lock the constrained channels that you want strictly influenced by the target objects.
- After transforming a constrained object, you can retain its new translation, rotation, and/or scaling by reapplying Maintain Offset from the Modify Constrained Axis Options window. This prevents the constrained object from snapping back to its original translation, rotation, and/or scaling when its target objects are transformed.
To blend animation and constraints on the same object
- Animate and constrain the same object.
- Edit and key the pairBlendWeight attribute to animate the amount of influence the constraint and keyframe animation have on their target object. See Blend Weights in the Channel Box.