You can now render your hair shader using the hair swatch geometry in the Material Viewer in the Hypershade.

A new Hair Surface Shader node has been added to ShaderFX that allows you to create hair materials for your game.
Texture files are provided in the /presets/Assets/Textures folder of the Maya LT install that you can connect to the Opacity Map and Breakup Map attributes of the ShaderFX Attribute Editor.