What's New in Viewport and Shading

Viewport improvements

New Hair material geometry in the Hypershade Material Viewer

You can now render your hair shader using the hair swatch geometry in the Material Viewer in the Hypershade.

New ShaderFX hair shader

A new Hair Surface Shader node has been added to ShaderFX that allows you to create hair materials for your game.

Texture files are provided in the /presets/Assets/Textures folder of the Maya LT install that you can connect to the Opacity Map and Breakup Map attributes of the ShaderFX Attribute Editor.