You can apply a checker texture to your UV mesh to spot problems, like stretched or overlapped UVs, that can occur during UV mapping.
To apply the checker pattern shader
- In the
UV Editor toolbar, click the checker pattern shader icon
or go to
.
The checker pattern shader is applied to the surface of your UV mesh and appears behind the grid in the
UV Editor.
Note: The checker pattern shader does not affect the object's original materials, shaders, and texture assignments.
- Do one of the following to turn off the checker shader:
- Close the
UV Editor.
- Click the checker pattern shader icon.
The mesh's original materials, shaders, and texture assignments reappear on your UV mesh and in the
UV Editor.