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Browser
- Displays the
Browser window that contains the rendering components that contribute to the current scene, for example, your materials, textures, lights and cameras. See
Hypershade Browser.
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Property Editor
- Displays the
Property Editor so that you can view the attributes of your shading nodes. View your shading node attributes in two ways: the classic
Attribute Editor layout; or, the Lookdev template view. The latter is a template that is optimized for lookdev workflows. It has a simpler layout that lists only the most commonly used attributes, making it easier for you to find and adjust your shading node attributes. Click
to toggle between the Lookdev view and the Attribute Editor. See
Viewing your attributes in the Hypershade Property Editor.
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Material Viewer
- Displays the
Material Viewer so that you can visualize your network in real-time. The
Material Viewer displays any shading network, including materials, textures, and utilities, based on the context of what is graphed in the work area. See
Preview render your shading network real-time in the Hypershade Material Viewer.
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Create
- Displays the
Create tab from which you can create different nodes to build your shading network. See
Create tab.
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Bins
- Display sorting bins to help you organize and track shading nodes in your scenes. See
Sorting Bins.
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Viewport
- Displays the viewport as a separate window that you can dock into the
Hypershade.
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Render View
- Displays the
Render View as a separate window that you can dock into the
Hypershade.
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Outliner
- Displays the
Outliner as a separate window that you can dock into the
Hypershade.
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UV Editor
- Displays the
UV Editor as a separate window that you can dock into the
Hypershade.
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Graph Editor
- Displays the
Graph Editor as a separate window that you can dock into the
Hypershade.