Hypershade Window menu

Browser
Displays the Browser window that contains the rendering components that contribute to the current scene, for example, your materials, textures, lights and cameras. See Hypershade Browser.
Property Editor
Displays the Property Editor so that you can view the attributes of your shading nodes. View your shading node attributes in two ways: the classic Attribute Editor layout; or, the Lookdev template view. The latter is a template that is optimized for lookdev workflows. It has a simpler layout that lists only the most commonly used attributes, making it easier for you to find and adjust your shading node attributes. Click to toggle between the Lookdev view and the Attribute Editor. See Viewing your attributes in the Hypershade Property Editor.
Material Viewer
Displays the Material Viewer so that you can visualize your network in real-time. The Material Viewer displays any shading network, including materials, textures, and utilities, based on the context of what is graphed in the work area. See Preview render your shading network real-time in the Hypershade Material Viewer.
Create
Displays the Create tab from which you can create different nodes to build your shading network. See Create tab.
Bins
Display sorting bins to help you organize and track shading nodes in your scenes. See Sorting Bins.
Viewport
Displays the viewport as a separate window that you can dock into the Hypershade.
Render View
Displays the Render View as a separate window that you can dock into the Hypershade.
Outliner
Displays the Outliner as a separate window that you can dock into the Hypershade.
UV Editor
Displays the UV Editor as a separate window that you can dock into the Hypershade.
Graph Editor
Displays the Graph Editor as a separate window that you can dock into the Hypershade.