With the Paint ShrinkWrap Weights Tool, you can use a brush to paint Shrink Wrap weights on your base shapes.
Lets you specify the settings for the Paint ShrinkWrap Weights Tool. In the Paint Attributes section there are some attributes unique to the Paint ShrinkWrap Weights Tool. These unique attributes are described below along with some of the common attributes, and how they apply to this tool.
The paint operations define how weights are applied to the target shape.
Your brush stroke replaces the target weights with the weight set for the brush.
Your brush stroke adds the target weights to the weight set for the brush.
Your brush stroke scales the target weights by the weight factor set for the brush.
Your brush stroke averages the weights of adjacent vertices to produce a smoother transition between weights.
Sets the weight value to apply when you perform any of the painting operations.
Sets the minimum and maximum possible weight values. By default, you can paint weight values between 0 and 1. Setting Min/Max Value can extend or narrow the range of values. Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint. Positive values are used as multipliers.
Select whether you want to clamp the values within a specified range, regardless of the Value set when you paint.
Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the weights you paint will never be less than 0.5, even if you set the Value to 0.25.
Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the weights you paint will never be greater than 0.75.
Set the Lower and Upper values for clamping.
Click Flood to apply the brush settings to all the weights on the target shape. The result depends on the brush settings defined when you perform the flood.
If you are painting a three channel attribute (RGB or XYZ), select the channel you want to paint.