Create Beams tool

The Create Beams tool allows you to create beam (1-dimensional) mesh elements. Typically, beams represent runners and cooling circuits on a model.

To use this tool, click Create Beams (Mesh tab > Mesh panel > Create Beams).

Note: Many of the mesh tools involve selecting or manipulating nodes. Ensure that the nodes in the part are visible and selectable by activating the required layers in the Layers pane.

Dialog elements

Coordinates (x,y,z)
First
Specifies the coordinates, on the global X, Y and Z axes, of the start of the beam. You can either enter the coordinates directly, or click in the graphics window to identify the location.
Second
Specifies the coordinates, on the global X, Y and Z axes, of the end of the beam. You can either enter the coordinates directly, or click in the graphics window to identify the location.
Tip: To identify the ends of the beam by selecting existing nodes, ensure the layer containing the mesh nodes is visible, set Filter=Node at the bottom of the Mesh Tools dialog, then click on the required nodes in the graphics window.
Number of beams
Allows you to specify the number of beam elements to create.
Automatic apply when selection complete
When this checkbox is activated, the selected tool is applied automatically to the chosen mesh elements whenever all inputs have been specified.
Create as
Allows you to simultaneously create a modeling entity and assign properties to it.
For example
  • You can create a curve and assign runner properties to it.
  • You can create a region and assign part surface properties to it.

In some cases you have the option to Create as modeling entity. No properties will be assigned. This option may be appropriate if, for example, you are creating curves to construct a region. You must assign properties to the region, but you don't need to assign properties to the curves.

Tip: To change the properties of an entity, click Change.
Filter
The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity.