The Repair Module

The fastest way to repair one or several parts is to select them and click on the shortcut icon Automatic part repair in the tabsheet. A dialog opens where you can choose between three predefined repair macros. You can either use these predefined macros or define your own ones (for example, with an automatic scaling or naming of parts). Like this, you can automatize and speed up your processes.

For a more controlled repair, select a part and start the Repair module with the red cross icon in toolbar, in the Extras submenu of the context menu, or in the Extras menu in the menu bar.

The viewing screen then switches to the repair screen which includes only the selected part. In the tabsheet, you can choose from five registers, Status, Actions, Repair scripts, Shells, and View. In the menu bar, the menus Repair and Mesh Edit are added. In the project tree, the repair is integrated as subordinate element of the part. After conducting other operations, you can return to the repair any time by selecting the repair in the project tree. You can also add other parts to the repair module by drag & drop in the project tree. That way, you can repair several parts at once.

With the repair module you can repair your files automatically, semi-automatically or manually by flipping inverted triangles, closing holes, calculating and removing self-intersections, stitching triangles and removing double faces and degenerated triangles. Netfabb also offers features to edit the triangle mesh: You can cut surfaces, extrude surfaces or edges, reduce the number of triangles and refine and smooth your mesh.

In the Status register of the tabsheet, statistics are provided concerning the state of and the damage to the part. It includes the number of edges, border edges, overall triangles, triangles with invalid orientation, shells and holes. After performing a working step on the part, the statistics can be updated by a button. By selecting auto-update, the statistics are constantly monitored and updated.

Information about the properties and damages of the part are given in the tabsheet.

When you are finished with your repair operations, the repaired object is inserted into the project by clicking on the Apply button in the tabsheet, by double-clicking on the green tick next to the repair in the project tree or in the context menu after right-clicking on the repair. On request, you can either Remove old part (the original part will be deleted and replaced by the new repaired part), keep old part (the original part will remain and the repaired part will be copied), keep and compare or cancel.

Apply the repair and choose if you want to delete or keep the old part - the repaired part will then be copied into the platform. You can also compare the two meshes.

With the Undo-function in the Edit menu, you can go back to different stages of your repair. With Redo, you can perform the process you have undone Repair functions are available in the tabsheet, in the Repair and Mesh Edit menus in the menu bar and in context menus, depending on where you right-click on the screen.