Camera Menu Settings

When accessing Action as a Timeline FX, you have access to a quick menu with some of these Camera settings. To see the full Camera menu, click the Editor button to enter Action.

Camera Tab

Camera Type box
Select Free (to view the scene in the direction that you aim the camera), or Target (to aim the camera at a target object in the scene based on a point of interest).

Free cameras are easy to use because you do not have to manipulate the point of interest. You can simply animate the camera rotation or camera tilt as though it were on a tripod. Use the Distance field in conjunction with Free Camera.

Field of View field
Displays the camera field of view value, measured in degrees. Editable.
Near field
Displays the near view of the selected camera. Editable.
Far field
Displays the far view of the selected camera. Editable.

See Moving the Clipping Planes.

X Position field
Displays the position of the camera eye on the X axis. Editable
Y Position field
Displays the position of the camera eye on the Y axis. Editable
Z Position field
Displays the position of the camera eye on the Z axis. Editable
Motion Path button
Enable to animate the camera eye on a motion path. See Moving the Camera Eye and Point of Interest.
X Rotation field
Displays the level of camera rotation along the X axis. Available when Free is selected in the Camera Type box. Editable.
Y Rotation field
Displays the level of camera rotation along the Y axis. Available when Free is selected in the Camera Type box. Editable.
Z Rotation field
Displays the level of camera rotation along the Z axis. Available when Free is selected in the Camera Type box. Editable.
Distance field
Displays the position of the camera's focus. Available when Free is selected in the Camera Type box. Editable.
X Point of Interest field
Displays the position of the point of interest on the X axis. Available when Target is selected in the Camera Type box. Editable.
Y Point of Interest field
Displays the position of the point of interest on the Y axis. Available when Target is selected in the Camera Type box. Editable.
Z Point of Interest field
Displays the position of the point of interest on the Z axis. Available when Target is selected in the Camera Type box. Editable.
Roll field
Displays the amount of camera roll (available with Target Camera). Available when Target is selected in the Camera Type box. Editable.
Parenting Offset box
Select an offset option for viewing an image when parenting a camera node. Origin sets the image to the camera origin; Target sets the image to the default viewplane distance relative to the camera; and Live Target sets the image to the current viewplane distance based on the FOV.
Parenting Offset field
Displays the offset value, as computed from the default camera field of view and the default image size. This value does not change even if other camera parameters are changed. Non-editable.
Result Camera box
Specify which camera is active. The active camera is the one that will be used when processing/rendering your scene.
Result Camera field
Displays the active camera number. Non-editable.
Import Camera button
Opens the Import Camera file browser to import a camera. See Importing and Exporting Cameras.
Export Camera button
Opens the Export Camera file browser to save a camera. Exported data includes Position X, Y, and Z; Poi X, Y, and Z; FOV; Roll, Target or Free Camera; motion path and explicit keyframe camera animation.

See Importing and Exporting Cameras.

Reset Camera button
Resets the Camera menu to its default settings.