There are two ways to perform most Plane tasks: 
	 
-  
		  On-model or 
		  On-plane: Click directly on the Plane. This is useful for maintaining focus on the model. 
		
 
-  
		  Off-model: Use the Results branch of the Design Study bar or the 
		  Planes context panel. This is useful for complex models when it is difficult to access the plane or geometry. 
		
 
 
	 Results Plane Workflow
 
		 
		To Create a Plane
 
		   
		  -  
				On-model: Right click on or near the model (not on an existing Plane). Click 
				Add plane. 
			 
 
-  
				Off-model: Click 
				Add in the 
				Planes context panel. Alternatively, right click on the 
				Planes branch of the Design Study bar, and click 
				Add plane: 
			 
 
 
		   
			 
 
		  
 
		  
 
		  
 
		 
 
		To Rename a Plane
 
		   
		  - Right click on the plane ID in the Design Study bar, and click 
				Rename. 
			 
 
 
		 
 
		To Select a Plane
 
		   
		  -  
				On-model: Left click directly on the Plane. 
			 
 
-  
				Off-model: Select its name from the Design Study bar. 
			 
 
 
		  Note: Select a plane before modifying it. 
		  
 
		 
 
		To Disable Highlighting of the Active Plane
 
		   
		  - Uncheck 
				Show Outlines in the 
				Planes context drop-down menu. 
			 
 
 
		   
			 
 
		  
 
		 
 
		To Hide a Plane
 
		   
		  - Uncheck the visibility box adjacent to the ID in the Design Study bar: 
			 
 
 
		   
			 
 
		  
 
		  Note: A disabled Plane is not displayed, and cannot be modified. Hiding Planes is useful when capturing an image of a specific Plane. 
		  
 
		 
 
		To Delete a Plane
 
		   
		  -  
				On-model: Right click on the plane, and click 
				Remove. 
			 
 
-  
				Off-model: Right click on the plane ID in the Design Study bar, and click 
				Remove. 
			 
 
 
		 
 
	  
  
	 Plane Controls
 
		 
		To Move a Plane
		  
		  -  
				On-model: Left click on the axis on the triad, and drag to the desired location. 
			 
 
 
		   
			 
 
		  
 
		  -  
				Off-model: Click 
				Edit on the Planes context panel.  Drag the 
				Move slider bar on the 
				Plane Control dialog. 
			 
 
 
		  Note: A plane can only move in a direction perpendicular to itself. 
		  
		 
		To Rotate a Plane
		  
		  -  
				On-model: Drag the arc on the triad: 
			 
 
 
		   
			 
 
		  
 
		  (To change the center of rotation, drag the triad within the Plane. The center of rotation is the triad origin.) 
		  
 
		  -  
				On-plane: Left click. Select an axis to align the Plane to: 
			 
 
 
		   
			 
 
		  
 
		  -  
				Off-model: Click 
				Edit on the Planes context panel. Drag the Rotate slider bar on the 
				Plane Control dialog. 
			 
 
		 
		To Align to a Model Surface
		  
		  -  
				On-plane: Left click, and click the 
				Align to surface button. 
			 
 
 
		   
			 
 
		  
 
		  -  
				Alternative On-plane: Right click, and click 
				Align to surface. 
			 
 
 
		  After invoking the 
			 Align to surface command, click the desired surface in the model. The plane moves to the selected surface, and is parallel to it. If the selected surface is not planar, the plane moves to the element face closest to the selection point on the surface. 
		  
		 
		To Change the Appearance
		  
		  -  
				On-plane: Right click. Select an option. 
			 
 
-  
				Off-model: Click 
				Edit on the Planes context panel. Select from the 
				Appearance menu. 
			 
 
 
		   
			 
 
		  
		 
		To Change the Displayed Result Quantity
		  
		  -  
				On-plane: Right click. Click 
				Result, and select from the list. 
			 
 
-  
				Off-model: Select from the 
				Result menu on the 
				Planes context panel. 
			 
 
 
		   
			 
 
		  
		 
		To Save Results on a Plane
		  
		  -  
				On-plane: Right click, and click 
				Save table... 
			 
 
-  
				Off-model: Click 
				Save table... from the 
				Controls dialog. To modify the results resolution, drag the 
				Grid spacing slider. 
			 
 
		 
		To View a Plane on a Shaded Model
		  
		   Clipping improves the visibility of specific model regions, and is a powerful way to display vectors when the model is shaded. 
		  
 
		  - To enable clipping, right click on the results plane and select 
				Clip. 
			 
 
- If the "other" side of the model is showing, right click on the plane again and choose 
				Reverse Clip. 
			 
 
- To disable clipping, right click on the results plane, and uncheck 
				Clip. 
			 
 
 
		   
			 
 
		  
		 
	  
 Vector Settings Controls
 
		 
	 
 
		To enable vectors or to change the vector quantity 
	 
-  
		  On-plane: Right click on the plane. Click 
		  Vector, and select the quantity. 
		
 
-  
		  Off-model: Select from the 
		  Vector menu on the 
		  Planes context panel. 
		
 
For a clearer view of the vectors, change the plane appearance to 
		Outline. 
	 
 
		
 
	 
 
		To change vector appearance 
	 
-  
		  On-plane: Right click on the plane. Click 
		  Vector > 
		  Settings... 
		
 
-  
		  Off-model: Click 
		  Vector Settings on the 
		  Planes context panel. 
		
 
 
		To control the vector density 
	 
- Drag the 
		  Grid spacing slider on the 
		  Vector Settings tab of the 
		  Plane Control dialog. 
		
 
- To specify a finer or coarser grid spacing beyond the slider range, key in the values in the field adjacent to the slider. 
		
 
 
		
 
	 
 
		To vary the vector length 
	 
- By default, all vectors are displayed with the 
		  Same length. To change vector length, drag the 
		  Length slider. 
		
 
- To display vectors with different lengths, click 
		  Length range. Drag the 
		  Min and 
		  Max sliders to vary the range. 
		
 
 
		
 
	 
Click More... to make the following changes:
To control the display of arrowheads
- To disable arrowheads, uncheck Show arrowheads.
 
- To change the size of vector arrows, specify a value for the Arrowhead size. (The default size of 1 scales the arrowhead size based on the vector length.)
 
- To scale all vectors by the same amount, modify the value of the Scale factor.
 
To show regions where the active vector is within a specified range:
- Check Filtering.
 
- Enter a range in the Min and Max fields.
 
 Click Reset or uncheck Filtering to display the entire model.