Math_Color_Add - superclass: textureMap; super-superclass:material - 14:2 - classID: #(450570140, -893924200)
3ds Max 2011 以降で使用可能です。これは、色の追加を実行する複数出力 MetaSL シェーダ です。
<Math_Color_Add>.'#TheList'
<Math_Color_Add>.'#Shader_Version'
<Math_Color_Add>.'#numInputs'<Math_Color_Add>.Connection_struct__0000__Math_color_addUndefinedClass default: undefined -- paramBlock2
<Math_Color_Add>.leftColor default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<Math_Color_Add>.left_connectedBooleanClass default: false -- boolean
<Math_Color_Add>.left_paramNameUndefinedClass default: undefined -- string;
<Math_Color_Add>.left_shaderUndefinedClass default: undefined -- texturemap
<Math_Color_Add>.Math_color_addUndefinedClass default: undefined -- paramBlock2
<Math_Color_Add>.numIMultipleOutputChannelsInteger default: 1 -- integer; error accessing parameter: numInputs
<Math_Color_Add>.rightColor default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<Math_Color_Add>.right_connectedBooleanClass default: false -- boolean
<Math_Color_Add>.right_paramNameUndefinedClass default: undefined -- string;
<Math_Color_Add>.right_shaderUndefinedClass default: undefined -- texturemap
<index>index <TSTR by value>getIMultipleOutputChannelName
<index>index
<index>input_index <maxObject>output_rtarg <index>output_index <maxObject>GetOutputRefTargetFromInput
<index>input_index <index>GetOutputIndexFromInput
<index>input_index <bool>CanAssignOutputToInput
<index>input_index <maxObject>output_rtarg <index>output_index <TSTR by value>GetInputName
<index>input_index <TSTR by value>GetInputLocalizedName
<index>input_index