TextureObjMasktextureMap : textureMap {7773161f,4b1abb70}
コンストラクタ:
Class instances not creatable by MAXScript
エイリアス:
TextureObjMasktextureMap max_TextureObjMask
プロパティ:
<TextureObjMasktextureMap>.subtex0 : texturemap
<TextureObjMasktextureMap>.subtex1 : texturemap
<TextureObjMasktextureMap>.displacetex : texturemap
<TextureObjMasktextureMap>.color0 : fRGBA color
<TextureObjMasktextureMap>.color1 : fRGBA color
<TextureObjMasktextureMap>.map1Enabled : boolean
<TextureObjMasktextureMap>.map2Enabled : boolean
<TextureObjMasktextureMap>.displaceEnabled : boolean
<TextureObjMasktextureMap>.transitionrange : float
<TextureObjMasktextureMap>.transitionbias : float
<TextureObjMasktextureMap>.displaceamount : float
<TextureObjMasktextureMap>.coords : maxObject
<TextureObjMasktextureMap>.GBufferID : integer
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallback : integer
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallbackHi64 : integer
<TextureObjMasktextureMap>.textureObjMaskEvalArg : integer
<TextureObjMasktextureMap>.textureObjMaskEvalArgHi64 : integer
<TextureObjMasktextureMap>.textureObjMaskEvalMagic : integer
<TextureObjMasktextureMap>.textureObjMaskEvalMagicHi64 : integer
<TextureObjMasktextureMap>.color0_connected : boolean
<TextureObjMasktextureMap>.color0_shader : texturemap
<TextureObjMasktextureMap>.color0_paramName : string
<TextureObjMasktextureMap>.color1_connected : boolean
<TextureObjMasktextureMap>.color1_shader : texturemap
<TextureObjMasktextureMap>.color1_paramName : string
<TextureObjMasktextureMap>.map1Enabled_connected : boolean
<TextureObjMasktextureMap>.map1Enabled_shader : texturemap
<TextureObjMasktextureMap>.map1Enabled_paramName : string
<TextureObjMasktextureMap>.map2Enabled_connected : boolean
<TextureObjMasktextureMap>.map2Enabled_shader : texturemap
<TextureObjMasktextureMap>.map2Enabled_paramName : string
<TextureObjMasktextureMap>.displaceEnabled_connected : boolean
<TextureObjMasktextureMap>.displaceEnabled_shader : texturemap
<TextureObjMasktextureMap>.displaceEnabled_paramName : string
<TextureObjMasktextureMap>.transitionrange_connected : boolean
<TextureObjMasktextureMap>.transitionrange_shader : texturemap
<TextureObjMasktextureMap>.transitionrange_paramName : string
<TextureObjMasktextureMap>.transitionbias_connected : boolean
<TextureObjMasktextureMap>.transitionbias_shader : texturemap
<TextureObjMasktextureMap>.transitionbias_paramName : string
<TextureObjMasktextureMap>.displaceamount_connected : boolean
<TextureObjMasktextureMap>.displaceamount_shader : texturemap
<TextureObjMasktextureMap>.displaceamount_paramName : string
<TextureObjMasktextureMap>.GBufferID_connected : boolean
<TextureObjMasktextureMap>.GBufferID_shader : texturemap
<TextureObjMasktextureMap>.GBufferID_paramName : string
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallback_connected : boolean
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallback_shader : texturemap
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallback_paramName : string
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallbackHi64_connected : boolean
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallbackHi64_shader : texturemap
<TextureObjMasktextureMap>.textureObjMaskEvalColorCallbackHi64_paramName : string
<TextureObjMasktextureMap>.textureObjMaskEvalArg_connected : boolean
<TextureObjMasktextureMap>.textureObjMaskEvalArg_shader : texturemap
<TextureObjMasktextureMap>.textureObjMaskEvalArg_paramName : string
<TextureObjMasktextureMap>.textureObjMaskEvalArgHi64_connected : boolean
<TextureObjMasktextureMap>.textureObjMaskEvalArgHi64_shader : texturemap
<TextureObjMasktextureMap>.textureObjMaskEvalArgHi64_paramName : string
<TextureObjMasktextureMap>.textureObjMaskEvalMagic_connected : boolean
<TextureObjMasktextureMap>.textureObjMaskEvalMagic_shader : texturemap
<TextureObjMasktextureMap>.textureObjMaskEvalMagic_paramName : string
<TextureObjMasktextureMap>.textureObjMaskEvalMagicHi64_connected : boolean
<TextureObjMasktextureMap>.textureObjMaskEvalMagicHi64_shader : texturemap
<TextureObjMasktextureMap>.textureObjMaskEvalMagicHi64_paramName : string
<TextureObjMasktextureMap>.TheList : maxObject array
<TextureObjMasktextureMap>.Shader_Version : integer
TextureObjMasktextureMap インタフェース:
Interface: IMtlRender_Compability_MtlBase
プロパティ:
メソッド:
アクション: