max_physical_camera_lens: textureMap

max_physical_camera_lens : textureMap {7773161f,47006235}

   

3ds Max 物理カメラの mental ray 実装を MAXScript に公開します。3ds Max 2016 以降で使用可能です。

   

コンストラクタ:

Class instances not creatable by MAXScript.

   

プロパティ:

<max_physical_camera_lens>.enable_dof : boolean

   

<max_physical_camera_lens>.aperture_shape : integer

   

<max_physical_camera_lens>.aperture_num_blades : integer

   

<max_physical_camera_lens>.aperture_blades_rotation_degrees : float

   

<max_physical_camera_lens>.focus_distance : float

   

<max_physical_camera_lens>.aperture_radius : float

   

<max_physical_camera_lens>.aperture_texture : texturemap

   

<max_physical_camera_lens>.aperture_texture_resolution_x : integer

   

<max_physical_camera_lens>.aperture_texture_resolution_y : integer

   

<max_physical_camera_lens>.aperture_texture_affect_exposure : boolean

   

<max_physical_camera_lens>.bokeh_center_bias : float

   

<max_physical_camera_lens>.bokeh_optical_vignetting : float

   

<max_physical_camera_lens>.bokeh_anisotropy : float

   

<max_physical_camera_lens>.horizontal_tilt : float

   

<max_physical_camera_lens>.vertical_tilt : float

   

<max_physical_camera_lens>.cubic_distortion_amount : float

   

<max_physical_camera_lens>.distortion_texture : texturemap

   

<max_physical_camera_lens>.enable_dof_connected : boolean

   

<max_physical_camera_lens>.enable_dof_shader : texturemap

   

<max_physical_camera_lens>.enable_dof_paramName : string

   

<max_physical_camera_lens>.aperture_shape_connected : boolean

   

<max_physical_camera_lens>.aperture_shape_shader : texturemap

   

<max_physical_camera_lens>.aperture_shape_paramName : string

   

<max_physical_camera_lens>.aperture_num_blades_connected : boolean

   

<max_physical_camera_lens>.aperture_num_blades_shader : texturemap

   

<max_physical_camera_lens>.aperture_num_blades_paramName : string

   

<max_physical_camera_lens>.aperture_blades_rotation_degrees_connected : boolean

   

<max_physical_camera_lens>.aperture_blades_rotation_degrees_shader : texturemap

   

<max_physical_camera_lens>.aperture_blades_rotation_degrees_paramName : string

   

<max_physical_camera_lens>.focus_distance_connected : boolean

   

<max_physical_camera_lens>.focus_distance_shader : texturemap

   

<max_physical_camera_lens>.focus_distance_paramName : string

   

<max_physical_camera_lens>.aperture_radius_connected : boolean

   

<max_physical_camera_lens>.aperture_radius_shader : texturemap

   

<max_physical_camera_lens>.aperture_radius_paramName : string

   

<max_physical_camera_lens>.aperture_texture_resolution_x_connected : boolean

   

<max_physical_camera_lens>.aperture_texture_resolution_x_shader : texturemap

   

<max_physical_camera_lens>.aperture_texture_resolution_x_paramName : string

   

<max_physical_camera_lens>.aperture_texture_resolution_y_connected : boolean

   

<max_physical_camera_lens>.aperture_texture_resolution_y_shader : texturemap

   

<max_physical_camera_lens>.aperture_texture_resolution_y_paramName : string

   

<max_physical_camera_lens>.aperture_texture_affect_exposure_connected : boolean

   

<max_physical_camera_lens>.aperture_texture_affect_exposure_shader : texturemap

   

<max_physical_camera_lens>.aperture_texture_affect_exposure_paramName : string

   

<max_physical_camera_lens>.bokeh_center_bias_connected : boolean

   

<max_physical_camera_lens>.bokeh_center_bias_shader : texturemap

   

<max_physical_camera_lens>.bokeh_center_bias_paramName : string

   

<max_physical_camera_lens>.bokeh_optical_vignetting_connected : boolean

   

<max_physical_camera_lens>.bokeh_optical_vignetting_shader : texturemap

   

<max_physical_camera_lens>.bokeh_optical_vignetting_paramName : string

   

<max_physical_camera_lens>.bokeh_anisotropy_connected : boolean

   

<max_physical_camera_lens>.bokeh_anisotropy_shader : texturemap

   

<max_physical_camera_lens>.bokeh_anisotropy_paramName : string

   

<max_physical_camera_lens>.horizontal_tilt_connected : boolean

   

<max_physical_camera_lens>.horizontal_tilt_shader : texturemap

   

<max_physical_camera_lens>.horizontal_tilt_paramName : string

   

<max_physical_camera_lens>.vertical_tilt_connected : boolean

   

<max_physical_camera_lens>.vertical_tilt_shader : texturemap

   

<max_physical_camera_lens>.vertical_tilt_paramName : string

   

<max_physical_camera_lens>.cubic_distortion_amount_connected : boolean

   

<max_physical_camera_lens>.cubic_distortion_amount_shader : texturemap

   

<max_physical_camera_lens>.cubic_distortion_amount_paramName : string

   

<max_physical_camera_lens>.TheList : maxObject array

   

<max_physical_camera_lens>.Shader_Version : integer

   

max_physical_camera_lens インタフェース:

Interface: IMtlRender_Compability_MtlBase

   

プロパティ:

公開されているプロパティはありません。

   

メソッド:

メソッドは公開されません。

   

アクション:

アクションは公開されません。