<adsk_Shd_MetallicPaint_Mia_V2_adsk>.o: paramBlock2
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.p: paramBlock2
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.mode: integer
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.lights: node array
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.Use_lights: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ImplicitLights: node array
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.base_diffuse: fRGBA color
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflectivity: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_gloss: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.hl_vs_refl_balance: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_0_degree_refl: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_90_degree_refl: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_curve: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_enable: integer
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_amount: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_map: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_on: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_samples: integer
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_distance: float
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_do_details: integer
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflection_glossy_samples: integer
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_depth: integer
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.Structure: paramBlock2
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.result: fRGBA color
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.Connection_struct__0000__m: paramBlock2
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.Connection_struct__0001__o: paramBlock2
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.Connection_struct__0002__p: paramBlock2
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.base_diffuse_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.base_diffuse_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.base_diffuse_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflectivity_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflectivity_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflectivity_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_gloss_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_gloss_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_gloss_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.hl_vs_refl_balance_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.hl_vs_refl_balance_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.hl_vs_refl_balance_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_0_degree_refl_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_0_degree_refl_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_0_degree_refl_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_90_degree_refl_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_90_degree_refl_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_90_degree_refl_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_curve_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_curve_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.brdf_curve_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_enable_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_enable_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_enable_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_amount_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_amount_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.bump_amount_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_on_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_on_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_on_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_samples_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_samples_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_samples_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_distance_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_distance_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_distance_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_do_details_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_do_details_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.ao_do_details_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflection_glossy_samples_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflection_glossy_samples_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.reflection_glossy_samples_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_depth_connected: boolean
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_depth_shader: texturemap
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.refl_depth_paramName: string
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.TheList: maxObject array
<adsk_Shd_MetallicPaint_Mia_V2_adsk>.Shader_Version: integer