3ds Max 2011 以降で使用可能です。
コンストラクタ:
Class instances not creatable by MAXScript
エイリアス:
adsk_Mtl_MetallicPaint_V2 ...
プロパティ:
<ProMaterials__Metallic_Paint_V2>.m : paramBlock2
<ProMaterials__Metallic_Paint_V2>.o : paramBlock2
<ProMaterials__Metallic_Paint_V2>.p : paramBlock2
<ProMaterials__Metallic_Paint_V2>.x : paramBlock2
<ProMaterials__Metallic_Paint_V2>.mode : integer
<ProMaterials__Metallic_Paint_V2>.lights : node array
<ProMaterials__Metallic_Paint_V2>.Use_lights : boolean
<ProMaterials__Metallic_Paint_V2>.ImplicitLights : node array
<ProMaterials__Metallic_Paint_V2>.coat_base_color_by_object : boolean
<ProMaterials__Metallic_Paint_V2>.coat_base_color : fRGBA color
<ProMaterials__Metallic_Paint_V2>.coat_base_highlight_spread : float
<ProMaterials__Metallic_Paint_V2>.flecks_enable : integer
<ProMaterials__Metallic_Paint_V2>.flecks_color_by_object : boolean
<ProMaterials__Metallic_Paint_V2>.flecks_color : fRGBA color
<ProMaterials__Metallic_Paint_V2>.flecks_size : float
<ProMaterials__Metallic_Paint_V2>.pearl_enable : integer
<ProMaterials__Metallic_Paint_V2>.pearl_amount : float
<ProMaterials__Metallic_Paint_V2>.pearl_color_by_object : boolean
<ProMaterials__Metallic_Paint_V2>.pearl_color : fRGBA color
<ProMaterials__Metallic_Paint_V2>.pearl_ior : float
<ProMaterials__Metallic_Paint_V2>.top_coat_types : integer
<ProMaterials__Metallic_Paint_V2>.top_coat_custom_glossy : float
<ProMaterials__Metallic_Paint_V2>.top_coat_custom_falloff : float
<ProMaterials__Metallic_Paint_V2>.finish : integer
<ProMaterials__Metallic_Paint_V2>.finish_peel_amount : float
<ProMaterials__Metallic_Paint_V2>.tint_enable : boolean
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.tint_color : fRGBA color
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.ao_on : boolean
<ProMaterials__Metallic_Paint_V2>.ao_samples : integer
<ProMaterials__Metallic_Paint_V2>.ao_distance : worldUnits
<ProMaterials__Metallic_Paint_V2>.ao_do_details : boolean
<ProMaterials__Metallic_Paint_V2>.roundcorners_on : boolean
<ProMaterials__Metallic_Paint_V2>.roundcorners_radius : worldUnits
<ProMaterials__Metallic_Paint_V2>.roundcorners_allow_different_materials : boolean
<ProMaterials__Metallic_Paint_V2>.reflection_glossy_samples : integer
<ProMaterials__Metallic_Paint_V2>.refl_depth : integer
<ProMaterials__Metallic_Paint_V2>.gbuffer_id : integer
<ProMaterials__Metallic_Paint_V2>.Connection_struct__0000__m : paramBlock2
<ProMaterials__Metallic_Paint_V2>.Connection_struct__0001__o : paramBlock2
<ProMaterials__Metallic_Paint_V2>.Connection_struct__0002__p : paramBlock2
<ProMaterials__Metallic_Paint_V2>.Connection_struct__0003__x : paramBlock2
<ProMaterials__Metallic_Paint_V2>.coat_base_color_by_object_connected : boolean
<ProMaterials__Metallic_Paint_V2>.coat_base_color_by_object_shader : texturemap
<ProMaterials__Metallic_Paint_V2>.coat_base_color_by_object_paramName : string
<ProMaterials__Metallic_Paint_V2>.coat_base_color_connected : boolean
<ProMaterials__Metallic_Paint_V2>.coat_base_color_shader : texturemap
<ProMaterials__Metallic_Paint_V2>.coat_base_color_paramName : string
<ProMaterials__Metallic_Paint_V2>.tint_enable_connected : boolean
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.tint_enable_shader : texturemap
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.tint_enable_paramName : string
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.tint_color_connected : boolean
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.tint_color_shader : texturemap
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.tint_color_paramName : string
3ds Max 2013 以降で使用可能です。
<ProMaterials__Metallic_Paint_V2>.roundcorners_radius_connected : boolean
<ProMaterials__Metallic_Paint_V2>.roundcorners_radius_shader : texturemap
<ProMaterials__Metallic_Paint_V2>.roundcorners_radius_paramName : string
<ProMaterials__Metallic_Paint_V2>.TheList : maxObject array
<ProMaterials__Metallic_Paint_V2>.Shader_Version : integer