Depth_of_Field___Bokeh - superclass: textureMap; super-superclass:material - 20:0 - classID: #(2004031007, 1615831948)
<Depth_of_Field___Bokeh>.'#Shader_Version'
<Depth_of_Field___Bokeh>.biasFloat default: 1.0 -- animatable; float
<Depth_of_Field___Bokeh>.blade_angleFloat default: 0.0 -- animatable; float
<Depth_of_Field___Bokeh>.blade_countInteger default: 0 -- animatable; integer
<Depth_of_Field___Bokeh>.bokehString default: "bokeh.tif" -- filename
<Depth_of_Field___Bokeh>.Connection_struct__0000__mUndefinedClass default: undefined -- paramBlock2
<Depth_of_Field___Bokeh>.Connection_struct__0001__nUndefinedClass default: undefined -- paramBlock2
<Depth_of_Field___Bokeh>.Image_Frame_NumberInteger default: 0 -- integer
<Depth_of_Field___Bokeh>.ImplicitLightsArrayParameter default: #() -- node array; SubAnim
<Depth_of_Field___Bokeh>.LightsArrayParameter default: #() -- node array; SubAnim
<Depth_of_Field___Bokeh>.mUndefinedClass default: undefined -- paramBlock2
<Depth_of_Field___Bokeh>.modeInteger default: 0 -- animatable; integer
<Depth_of_Field___Bokeh>.nUndefinedClass default: undefined -- paramBlock2
<Depth_of_Field___Bokeh>.onBooleanClass default: true -- animatable; boolean
<Depth_of_Field___Bokeh>.planeFloat default: 100.0 -- animatable; worldUnits
<Depth_of_Field___Bokeh>.radiusFloat default: 1.0 -- animatable; worldUnits
<Depth_of_Field___Bokeh>.samplesInteger default: 4 -- animatable; integer
<Depth_of_Field___Bokeh>.use_bokehBooleanClass default: false -- animatable; boolean
<Depth_of_Field___Bokeh>.Use_lightsBooleanClass default: false -- boolean