Component_Falloff : textureMap

Component_Falloff - superclass: textureMap; super-superclass:material - 10:2 - classID: #(450570140, 639067455) 

   

コンストラクタ:

Component_Falloff... 

   

プロパティ:

<Component_Falloff>.'#TheList' 

   

<Component_Falloff>.'#Shader_Version' 

   

<Component_Falloff>.'#numInputs' 

   

<Component_Falloff>.amount Float default: 1.0 -- animatable; float 

   

<Component_Falloff>.amount_connected BooleanClass default: false -- boolean 

   

<Component_Falloff>.amount_paramName UndefinedClass default: undefined-- string; 

   

<Component_Falloff>.amount_shader UndefinedClass default: undefined -- texturemap 

   

<Component_Falloff>.Component_falloff UndefinedClass default: undefined -- paramBlock2 

   

<Component_Falloff>.Connection_struct__0000__Component_falloff UndefinedClass default: undefined -- paramBlock2 

   

<Component_Falloff>.numIMultipleOutputChannels Integer default: 1 -- integer; !error setting value! 

   

Component_Falloff インタフェース:

Interface:IMtlRender_Compability_MtlBase 

   

プロパティ:

メソッド:

アクション:

Interface:iMultipleOutputChannels 

   

プロパティ:

.numIMultipleOutputChannels: integer : Read 

   

メソッド:

<TSTR by value>getIMultipleOutputChannelLocalizedName

   

<index>index 

   

<TSTR by value>getIMultipleOutputChannelName

   

<index>index 

   

Interface:iMultiOutputConsumer 

   

プロパティ:

.numInputs: integer : Read 

   

メソッド:

 <bool>SetOutputToInput 

   

<index>input_index <maxObject>output_rtarg <index>output_index 

   

<maxObject>GetOutputRefTargetFromInput

   

<index>input_index 

   

 <index>GetOutputIndexFromInput 

   

<index>input_index 

   

 <bool>CanAssignOutputToInput 

   

<index>input_index <maxObject>output_rtarg <index>output_index 

   

<TSTR by value>GetInputName

   

<index>input_index 

   

<TSTR by value>GetInputLocalizedName

   

<index>input_index