AbcBullet/Foundation.h

AbcBullet/Foundation.h
//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef _AbcBullet_Foundation_h_
#define _AbcBullet_Foundation_h_
#include <Alembic/AbcGeom/All.h>
#include <maya/MAnimControl.h>
#include <maya/MAnimUtil.h>
#include <maya/MArgList.h>
#include <maya/MArgParser.h>
#include <maya/MBoundingBox.h>
#include <maya/MColor.h>
#include <maya/MComputation.h>
#include <maya/MDagModifier.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MEulerRotation.h>
#include <maya/MFileIO.h>
#include <maya/MFloatArray.h>
#include <maya/MFloatPointArray.h>
#include <maya/MFloatVector.h>
#include <maya/MFnAmbientLight.h>
#include <maya/MFnAttribute.h>
#include <maya/MFnCamera.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnData.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnDirectionalLight.h>
#include <maya/MFnDoubleArrayData.h>
#include <maya/MFnExpression.h>
#include <maya/MFnIkJoint.h>
#include <maya/MFnIntArrayData.h>
#include <maya/MFnLight.h>
#include <maya/MFnMatrixData.h>
#include <maya/MFnMesh.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnNumericData.h>
#include <maya/MFnNurbsCurve.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnParticleSystem.h>
#include <maya/MFnPointArrayData.h>
#include <maya/MFnPointLight.h>
#include <maya/MFnSet.h>
#include <maya/MFnSpotLight.h>
#include <maya/MFnStringArrayData.h>
#include <maya/MFnTransform.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnVectorArrayData.h>
#include <maya/MGlobal.h>
#include <maya/MIntArray.h>
#include <maya/MItDag.h>
#include <maya/MItDependencyGraph.h>
#include <maya/MItMeshEdge.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MMatrix.h>
#include <maya/MObjectArray.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MPxCommand.h>
#include <maya/MSelectionList.h>
#include <maya/MStatus.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MSyntax.h>
#include <maya/MTime.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MTrimBoundaryArray.h>
#include <maya/MUintArray.h>
#include <maya/MVector.h>
#include <maya/MVectorArray.h>
#include <utility>
#include <limits>
#include <set>
#include <vector>
#include <map>
#include <list>
#include <stdexcept>
#include <exception>
#include <string>
#include <math.h>
#include <float.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#define ABCBULLET_VERSION "1.0"
#endif // _AbcBullet_Foundation_h_