AbcExport/AttributesWriter.h

AbcExport/AttributesWriter.h
//-*****************************************************************************
//
// Copyright (c) 2009-2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
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// Industrial Light & Magic, nor the names of their contributors may be used
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//-*****************************************************************************
#ifndef _maya2hdf_AttributesWriter_h_
#define _maya2hdf_AttributesWriter_h_
#include "Foundation.h"
#include "MayaUtility.h"
// class which holds a mapping of sampled attribute names to the attribute
// plugs and will fill in the property map on various HDF nodes
class AttributesWriter
{
public:
// fills in the property maps for both static and sampled, and does
// the initial write at iFrame for sampled data
AttributesWriter(Alembic::Abc::OCompoundProperty & iArgGeom,
Alembic::Abc::OCompoundProperty & iUserProps,
Alembic::Abc::OObject & iParentObj,
const MFnDependencyNode & iNode,
Alembic::Util::uint32_t iTimeIndex,
const JobArgs & iArgs);
~AttributesWriter();
void write();
bool isAnimated();
static bool matchFilterOrAttribs(const MPlug & iPlug,
const JobArgs & iArgs,
bool& userAttrOut);
static bool hasAnyAttr(const MFnDependencyNode & iNode,
const JobArgs & iArgs);
private:
std::vector < PlugAndObjArray > mPlugObjArrayVec;
std::vector < PlugAndObjScalar > mPlugObjScalarVec;
// animated visibility plug
PlugAndObjScalar mAnimVisibility;
};
typedef Alembic::Util::shared_ptr<AttributesWriter> AttributesWriterPtr;
#endif // _maya2hdf_AttributesWriter_h_