genericAttributeNode/genericAttributeNode.cpp

genericAttributeNode/genericAttributeNode.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// DESCRIPTION:
//
// Produces the dependency node "genericAttributeNode".
//
// This plug-in demonstrates how to create a MPxNode that contains generic attributes.
// Several generic attributes are added to the node and the compute() method sets its result
// based on a controlling type attribute.
//
#include <string.h>
#include <maya/MIOStream.h>
#include <math.h>
#include <maya/MPxNode.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnGenericAttribute.h>
#include <maya/MFnPlugin.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MGlobal.h>
//
// Node definition
//
class genericAttributeNode : public MPxNode
{
public:
genericAttributeNode();
virtual ~genericAttributeNode();
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
static void* creator();
static MStatus initialize();
static MStatus addComplexFloatGenericAttribute( MObject& attrObject, const char *longName, const char *shortName );
public:
// Numeric attribute
static MObject gInputInt;
// Generic attribute that can be a float, 2float, 3float
static MObject gOutputFloat_2Float_3Float;
// Type id
static MTypeId id;
};
// Static initialization
MTypeId genericAttributeNode::id( 0x81031 );
MObject genericAttributeNode::gInputInt;
MObject genericAttributeNode::gOutputFloat_2Float_3Float;
// No-op constructor and destructor
genericAttributeNode::genericAttributeNode() {}
genericAttributeNode::~genericAttributeNode() {}
//
// Compute that will update the generic attribute
// when requested.
//
MStatus genericAttributeNode::compute( const MPlug& plug, MDataBlock& data )
{
MStatus returnStatus;
if ( plug == gOutputFloat_2Float_3Float )
{
// attribute affecting generic attribute case. Based on the
// input attribute, we modify the output generic attribute
MDataHandle inputDataInt = data.inputValue( gInputInt );
int inputInt = inputDataInt.asInt();
// Get the output handle
MDataHandle outputData = data.outputValue( plug );
bool isGenericNumeric = false;
bool isGenericNull = false;
// Is the output handle generic data
if ( outputData.isGeneric( isGenericNumeric, isGenericNull ) )
{
// Based on the inputHandle, update the generic
// output handle
if ( inputInt == 1 )
outputData.setGenericBool( false, true );
else if ( inputInt == 2 )
outputData.setGenericBool( true, true );
else if ( inputInt == 3 )
outputData.setGenericChar( 127, true );
else if ( inputInt == 4 )
outputData.setGenericDouble( 3.145, true );
else if ( inputInt == 5 )
outputData.setGenericFloat( (float)9.98, true );
else if ( inputInt == 6 )
outputData.setGenericShort( 3245, true );
else if ( inputInt == 7 )
outputData.setGenericInt( 32768, true );
else if ( inputInt == 8 )
{
MFnNumericData numericData;
MObject obj = numericData.create( MFnNumericData::k2Float, &returnStatus );
CHECK_MSTATUS( returnStatus );
returnStatus = numericData.setData( (float)1.5, (float)6.7 );
CHECK_MSTATUS( returnStatus );
outputData.set( obj );
}
else if ( inputInt == 9 )
{
MFnNumericData numericData;
MObject obj = numericData.create( MFnNumericData::k3Float, &returnStatus );
CHECK_MSTATUS( returnStatus );
returnStatus = numericData.setData( (float)2.5, (float)8.7, (float)2.3345 );
CHECK_MSTATUS( returnStatus );
outputData.set( obj );
}
else if ( inputInt == 10 )
{
outputData.setGenericInt( 909, true );
}
// Mark the data clean
outputData.setClean();
data.setClean( gOutputFloat_2Float_3Float );
}
}
else
{
}
return MS::kSuccess;
}
// Creator
void* genericAttributeNode::creator()
{
return new genericAttributeNode();
}
// Adds a generic attribute that accepts a float, float2, float3
MStatus genericAttributeNode::addComplexFloatGenericAttribute(
MObject& attrObject,
const char *longName, const char *shortName )
{
// Create the generic attribute and set the 3 accepts types
attrObject = gAttr.create( longName, shortName );
CHECK_MSTATUS( status );
CHECK_MSTATUS( status );
CHECK_MSTATUS( status );
gAttr.setWritable(false);
gAttr.setStorable( false );
// Add the attribute to the node
status = addAttribute( attrObject );
CHECK_MSTATUS( status );
return MS::kSuccess;
}
// Create and add attributes
MStatus genericAttributeNode::initialize()
{
MStatus status;
// single float attribute affecting a generic attribute
gInputInt = nAttr.create( "gInputInt", "gii",
MFnNumericData::kInt, 0, &status );
nAttr.setStorable(true);
nAttr.setKeyable(true);
CHECK_MSTATUS( status );
status = addAttribute( gInputInt );
CHECK_MSTATUS( status );
if ( !addComplexFloatGenericAttribute( gOutputFloat_2Float_3Float,
"gOutputFloat_2Float_3Float", "gof2f3f" ) )
return MS::kFailure;
status = attributeAffects( gInputInt, gOutputFloat_2Float_3Float );
CHECK_MSTATUS( status );
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "7.0", "Any");
status = plugin.registerNode( "genericAttributeNode",
genericAttributeNode::id, genericAttributeNode::creator,
genericAttributeNode::initialize );
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterNode( genericAttributeNode::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}