hwUnlitShader/NodeMonitor.h

hwUnlitShader/NodeMonitor.h
#ifndef __NodeMonitor_h__
#define __NodeMonitor_h__
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its
// licensors, which is protected by U.S. and Canadian federal copyright
// law and by international treaties.
//
// The Data is provided for use exclusively by You. You have the right
// to use, modify, and incorporate this Data into other products for
// purposes authorized by the Autodesk software license agreement,
// without fee.
//
// The copyright notices in the Software and this entire statement,
// including the above license grant, this restriction and the
// following disclaimer, must be included in all copies of the
// Software, in whole or in part, and all derivative works of
// the Software, unless such copies or derivative works are solely
// in the form of machine-executable object code generated by a
// source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
// PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR
// TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS
// BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL,
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK
// AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY
// OR PROBABILITY OF SUCH DAMAGES.
//
// ==========================================================================
//+
// NodeMonitor.h
//
//
// DESCRIPTION: This class monitors a given node.
//
// AUTHOR: Christian Laforte
//
//
#include <maya/MFnDagNode.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MString.h>
#include <maya/MNodeMessage.h>
#include <maya/MObject.h>
#include <maya/MSelectionList.h>
#include <maya/MStatus.h>
MObject getObjFromName(MString name, MStatus& stat);
// If a problem occurs, this function returns an empty string.
MString getNameFromObj(MObject obj);
// Classes that implement the NodeMonitorManager interfaces
// can be called back when a node is renamed.
class NodeMonitorManager
{
public:
virtual void onNodeRenamed(MObject& node, MString oldName, MString newName) = 0;
};
class NodeMonitor
{
public:
NodeMonitor(NodeMonitorManager* manager = NULL);
~NodeMonitor();
bool watch(MString nodeName);
bool watch(MObject nodeObj);
void stopWatching();
bool dirty();
void cleanIt();
void setManager(NodeMonitorManager* manager) { fManager = manager; }
private:
bool attachCallbacks();
void detachCallbacks();
void callbackOccured();
// Callback functions. Those are called, respectively, when a node is dirty (has changed substantially),
// or when a node is renamed.
static void watchedObjectDirtyCallback(void* clientData);
static void watchedObjectRenamedCallback(MObject & node, void* clientData);
private:
MString fNodeName;
bool fIsDirty;
MCallbackId fRenamedCallbackId;
MCallbackId fDirtyCallbackId;
NodeMonitorManager* fManager;
};
#endif // MAYA_ShadingConnection