jitterNode/jitterNode.cpp

jitterNode/jitterNode.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the dependency graph node "jitter".
//
// This plug-in is an example of a user-defined procedural dependency graph node.
// It is primarily oriented toward animation, but can be used to add noise in any
// connection between two float attributes. It takes a float value as input,
// adds a pseudo-random value to the input, and outputs the noisy float value.
// For example, if the output of a parameter curve node is connected to the input
// of the jitter node and the output of the jitter node is connected to
// the translateX attribute of a surface, the motion of the surface will "jitter"
// parallel to the X axis.
//
// The node has one other input, "time". The output of the time slider node, "time1.outTime",
// must be connected to the time attribute on the jitter node if the "jittered" animation
// is to be repeatable. The attribute "scale" can be used to increase or decrease the
// magnitude of the random offset applied to the input of the jitter node.
//
// Once the plug-in is loaded, the following MEL command creates the jitter node "jitter1",
// attaches the attribute "someNode1.outFloat" to "jitter1.input", and attaches
// "jitter1.output" to "someNode2.inFloat":
//
// jitter "jitter1" "someNode1.outFloat" "someNode2.inFloat";
//
// It also attaches the time slider output "time1.outTime" to "jitter1.time" and "jitter2.time".
// Additionally, it creates two windows with sliders for adjusting the scale.
//
// The jitter node can be easily demonstrated in conjunction with the circleNode plug-in.
// Load the circleNode and jitterNode plug-ins. Then, execute the following commands:
//
// source circleNode
// source jitterNode
// createSphereAndAttachCircleNode;
// jitter "jitter1" "circleNode1.sineOutput" "sphere1.translateX";
// jitter "jitter2" "circleNode1.cosineOutput" "sphere1.translateZ";
//
// Clicking the "play" icon on the time slider will cause the sphere to move along a "jittered" circle.
// The amount of jitter can be varied by adjusting the scale sliders in the
// "jitter1 Scale Editor" and "jitter2 Scale Editor" windows.
//
// Attributes ( < input, > output ):
//
// < input: the input float value
// < scale: the scalar for the random value (0 - 1.0)
// < time: the frame number
//
// > output: the randomized float value
//
// Usage:
//
// Use "jitterNode.mel" to insert this DG node between
// a float value connection in your DG.
//
#include <string.h>
#include <stdio.h>
#include <maya/MIOStream.h>
#include <maya/MPxNode.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MVector.h>
#include <maya/MFnPlugin.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
static unsigned int xRand, yRand, zRand; /* seed */
float randomd()
{
float result;
unsigned int a = xRand/177, b = xRand%177;
unsigned int c = yRand/176, d = yRand%176;
unsigned int e = zRand/178, f = zRand%178;
xRand = (171 * b - 2 * a) % 30269;
yRand = (172 * d - 35 * c) % 30307;
zRand = (170 * f - 63 * e) % 30323;
result = (float) xRand/30269.0f + yRand/30307.0f + zRand/30323.0f;
return result - ((int) result);
}
void seedd(unsigned char nx, unsigned char ny, unsigned char nz)
{
xRand = nx;
yRand = ny;
zRand = nz;
randomd();
randomd();
randomd();
randomd();
}
class jitter : public MPxNode
{
public:
jitter();
virtual ~jitter();
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
static void* creator();
static MStatus initialize();
static MObject time; // The time value.
static MObject scale; // Scale of jitter.
static MObject input; // The input value.
static MObject output; // The jittered-output value.
static MTypeId id;
};
MTypeId jitter::id( 0x80009 );
MObject jitter::time;
MObject jitter::scale;
MObject jitter::input;
MObject jitter::output;
void* jitter::creator()
{
return new jitter();
}
MStatus jitter::initialize()
{
MStatus stat;
time = nAttr.create( "time", "tm", MFnNumericData::kFloat, 0.0 );
nAttr.setStorable(true);
scale = nAttr.create( "scale", "sc", MFnNumericData::kFloat, 1.0 );
nAttr.setStorable(true);
input = nAttr.create( "input", "in", MFnNumericData::kFloat, 0.0 );
nAttr.setStorable(true);
output = nAttr.create( "output", "out", MFnNumericData::kFloat, 0.0 );
nAttr.setWritable(false);
nAttr.setStorable(false);
stat = addAttribute( time );
if (!stat) { stat.perror("addAttribute"); return stat;}
stat = addAttribute( scale );
if (!stat) { stat.perror("addAttribute"); return stat;}
stat = addAttribute( input );
if (!stat) { stat.perror("addAttribute"); return stat;}
stat = addAttribute( output );
if (!stat) { stat.perror("addAttribute"); return stat;}
stat = attributeAffects( time, output );
if (!stat) { stat.perror("attributeAffects"); return stat;}
stat = attributeAffects( scale, output );
if (!stat) { stat.perror("attributeAffects"); return stat;}
stat = attributeAffects( input, output );
if (!stat) { stat.perror("attributeAffects"); return stat;}
return MS::kSuccess;
}
jitter::jitter() {}
jitter::~jitter() {}
// Compute the offset and add it to input
// as the output from this node.
MStatus jitter::compute( const MPlug& plug, MDataBlock& data )
{
MStatus returnStatus;
if( plug == output )
{
MDataHandle timeData = data.inputValue( time, &returnStatus );
MDataHandle scaleData = data.inputValue( scale, &returnStatus );
MDataHandle inputData = data.inputValue( input, &returnStatus );
if( returnStatus != MS::kSuccess )
cerr << "ERROR getting data\n";
else
{
float currentFrame = timeData.asFloat();
float scaleFactor = scaleData.asFloat();
float inValue = inputData.asFloat();
// This is where we jitter the value
unsigned char seed = (unsigned char)currentFrame;
seedd( seed, seed * 17, seed * 23 );
float tmp = randomd();
float result = ( tmp - 0.5f ) * scaleFactor + inValue;
MDataHandle outHandle = data.outputValue( jitter::output );
outHandle.set( result );
data.setClean(plug);
}
}
else {
}
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerNode( "jitter", jitter::id,
jitter::creator, jitter::initialize );
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterNode( jitter::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}