rockingTransform/rockingTransformMain.cpp

rockingTransform/rockingTransformMain.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MFnPlugin.h>
#include <maya/MPxTransform.h>
#include <maya/MPxTransformationMatrix.h>
#include <maya/MTransformationMatrix.h>
#include "rockingTransform.h"
//
// Plug-in entry point
//
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin(obj, PLUGIN_COMPANY, "6.5", "Any");
// Classifiy the node as a transform. This causes Viewport
// 2.0 to treat the node the same way it treats a regular
// transform node.
//
// The boolean flag determines whether an
// explicit classification is provided as an argumment
// to registerTransform().
//
// If not explicitly provided, then
// the classification will automatically be added
// as part of registerTransform().
//
// The sample code has been left to not explicitly set
// the classification.
//
static const bool explicitlySetVP2classification = false;
const MString classification = "drawdb/geometry/transform/rockingTransform";
status = plugin.registerTransform( "rockingTransform",
rockingTransformNode::id,
&rockingTransformNode::creator,
&rockingTransformNode::initialize,
&rockingTransformMatrix::creator,
rockingTransformMatrix::id,
explicitlySetVP2classification ?
&classification : NULL);
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
//
// Plug-in exit point
//
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin(obj);
status = plugin.deregisterNode( rockingTransformNode::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}