scanDagCmd/scanDagCmd.cpp

scanDagCmd/scanDagCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "scanDag".
//
// This plug-in demonstrates walking the DAG using the DAG iterator class.
//
// To use it:
// (1) Create a number of objects anywhere in the scene.
// (2) Execute the command "scanDag". This will traverse the DAG printing
// information about each node it finds to the window from which you
// started Maya.
//
// The plug-in contains specific knowledge of cameras, lights, and NURBS surfaces,
// and will print object type specific information for each of these.
//
// The command accepts several flags:
//
// -b/-breadthFirst : Perform breadth first search
// -d/-depthFirst : Perform depth first search
// -c/-cameras : Limit the scan to cameras
// -l/-lights : Limit the scan to lights
// -n/-nurbsSurfaces : Limit the scan to NURBS surfaces
//
#include <maya/MFnDagNode.h>
#include <maya/MItDag.h>
#include <maya/MObject.h>
#include <maya/MDagPath.h>
#include <maya/MPxCommand.h>
#include <maya/MStatus.h>
#include <maya/MString.h>
#include <maya/MFnPlugin.h>
#include <maya/MArgList.h>
#include <maya/MFnCamera.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MMatrix.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MFnLight.h>
#include <maya/MColor.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MIOStream.h>
class scanDag: public MPxCommand
{
public:
scanDag() {};
virtual ~scanDag();
static void* creator();
virtual MStatus doIt( const MArgList& );
private:
MStatus parseArgs( const MArgList& args,
MItDag::TraversalType& traversalType,
MFn::Type& filter, bool & quiet);
MStatus doScan( const MItDag::TraversalType traversalType,
MFn::Type filter, bool quiet);
void printTransformData(const MDagPath& dagPath, bool quiet);
};
scanDag::~scanDag() {}
void* scanDag::creator()
{
return new scanDag;
}
MStatus scanDag::doIt( const MArgList& args )
{
MStatus status;
bool quiet = false;
status = parseArgs ( args, traversalType, filter, quiet );
if (!status)
return status;
return doScan( traversalType, filter, quiet);
};
MStatus scanDag::parseArgs( const MArgList& args,
MItDag::TraversalType& traversalType,
MFn::Type& filter,
bool & quiet)
{
MStatus stat;
MString arg;
const MString breadthFlag ("-b");
const MString breadthFlagLong ("-breadthFirst");
const MString depthFlag ("-d");
const MString depthFlagLong ("-depthFirst");
const MString cameraFlag ("-c");
const MString cameraFlagLong ("-cameras");
const MString lightFlag ("-l");
const MString lightFlagLong ("-lights");
const MString nurbsSurfaceFlag ("-n");
const MString nurbsSurfaceFlagLong ("-nurbsSurfaces");
const MString quietFlag ("-q");
const MString quietFlagLong ("-quiet");
// Parse the arguments.
for ( unsigned int i = 0; i < args.length(); i++ ) {
arg = args.asString( i, &stat );
if (!stat)
continue;
if ( arg == breadthFlag || arg == breadthFlagLong )
traversalType = MItDag::kBreadthFirst;
else if ( arg == depthFlag || arg == depthFlagLong )
traversalType = MItDag::kDepthFirst;
else if ( arg == cameraFlag || arg == cameraFlagLong )
filter = MFn::kCamera;
else if ( arg == lightFlag || arg == lightFlagLong )
filter = MFn::kLight;
else if ( arg == nurbsSurfaceFlag || arg == nurbsSurfaceFlagLong )
else if ( arg == quietFlag || arg == quietFlagLong )
quiet = true;
else {
arg += ": unknown argument";
displayError(arg);
return MS::kFailure;
}
}
return stat;
}
MStatus scanDag::doScan( const MItDag::TraversalType traversalType,
MFn::Type filter,
bool quiet)
{
MStatus status;
MItDag dagIterator( traversalType, filter, &status);
if ( !status) {
status.perror("MItDag constructor");
return status;
}
// Scan the entire DAG and output the name and depth of each node
if (traversalType == MItDag::kBreadthFirst)
{
if (!quiet)
cout << endl << "Starting Breadth First scan of the Dag";
}
else
{
if (!quiet)
cout << endl << "Starting Depth First scan of the Dag";
}
switch (filter) {
if (!quiet)
cout << ": Filtering for Cameras\n";
break;
if (!quiet)
cout << ": Filtering for Lights\n";
break;
if (!quiet)
cout << ": Filtering for Nurbs Surfaces\n";
break;
default:
cout << endl;
}
int objectCount = 0;
for ( ; !dagIterator.isDone(); dagIterator.next() ) {
MDagPath dagPath;
status = dagIterator.getPath(dagPath);
if ( !status ) {
status.perror("MItDag::getPath");
continue;
}
MFnDagNode dagNode(dagPath, &status);
if ( !status ) {
status.perror("MFnDagNode constructor");
continue;
}
if (!quiet)
cout << dagNode.name() << ": " << dagNode.typeName() << endl;
if (!quiet)
cout << " dagPath: " << dagPath.fullPathName() << endl;
objectCount += 1;
if (dagPath.hasFn(MFn::kCamera)) {
MFnCamera camera (dagPath, &status);
if ( !status ) {
status.perror("MFnCamera constructor");
continue;
}
// Get the translation/rotation/scale data
printTransformData(dagPath, quiet);
// Extract some interesting Camera data
if (!quiet)
{
cout << " eyePoint: "
<< camera.eyePoint(MSpace::kWorld) << endl;
cout << " upDirection: "
<< camera.upDirection(MSpace::kWorld) << endl;
cout << " viewDirection: "
<< camera.viewDirection(MSpace::kWorld) << endl;
cout << " aspectRatio: " << camera.aspectRatio() << endl;
cout << " horizontalFilmAperture: "
<< camera.horizontalFilmAperture() << endl;
cout << " verticalFilmAperture: "
<< camera.verticalFilmAperture() << endl;
}
} else if (dagPath.hasFn(MFn::kLight)) {
MFnLight light (dagPath, &status);
if ( !status ) {
status.perror("MFnLight constructor");
continue;
}
// Get the translation/rotation/scale data
printTransformData(dagPath, quiet);
// Extract some interesting Light data
MColor color;
color = light.color();
if (!quiet)
{
cout << " color: ["
<< color.r << ", "
<< color.g << ", "
<< color.b << "]\n";
}
color = light.shadowColor();
if (!quiet)
{
cout << " shadowColor: ["
<< color.r << ", "
<< color.g << ", "
<< color.b << "]\n";
cout << " intensity: " << light.intensity() << endl;
}
} else if (dagPath.hasFn(MFn::kNurbsSurface)) {
MFnNurbsSurface surface (dagPath, &status);
if ( !status ) {
status.perror("MFnNurbsSurface constructor");
continue;
}
// Get the translation/rotation/scale data
printTransformData(dagPath, quiet);
// Extract some interesting Surface data
if (!quiet)
{
cout << " numCVs: "
<< surface.numCVsInU()
<< " * "
<< surface.numCVsInV()
<< endl;
cout << " numKnots: "
<< surface.numKnotsInU()
<< " * "
<< surface.numKnotsInV()
<< endl;
cout << " numSpans: "
<< surface.numSpansInU()
<< " * "
<< surface.numSpansInV()
<< endl;
}
} else {
// Get the translation/rotation/scale data
printTransformData(dagPath, quiet);
}
}
if (!quiet)
{
cout.flush();
}
setResult(objectCount);
return MS::kSuccess;
}
void scanDag::printTransformData(const MDagPath& dagPath, bool quiet)
{
MStatus status;
MObject transformNode = dagPath.transform(&status);
// This node has no transform - i.e., it's the world node
if (!status && status.statusCode () == MStatus::kInvalidParameter)
return;
MFnDagNode transform (transformNode, &status);
if (!status) {
status.perror("MFnDagNode constructor");
return;
}
MTransformationMatrix matrix (transform.transformationMatrix());
if (!quiet)
{
cout << " translation: " << matrix.translation(MSpace::kWorld)
<< endl;
}
double threeDoubles[3];
matrix.getRotation (threeDoubles, rOrder, MSpace::kWorld);
if (!quiet)
{
cout << " rotation: ["
<< threeDoubles[0] << ", "
<< threeDoubles[1] << ", "
<< threeDoubles[2] << "]\n";
}
matrix.getScale (threeDoubles, MSpace::kWorld);
if (!quiet)
{
cout << " scale: ["
<< threeDoubles[0] << ", "
<< threeDoubles[1] << ", "
<< threeDoubles[2] << "]\n";
}
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin ( obj, PLUGIN_COMPANY, "3.0", "Any" );
status = plugin.registerCommand( "scanDag", scanDag::creator );
if ( !status )
status.perror("registerCommand");
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "scanDag" );
if ( ! status )
status.perror("deregisterCommand");
return status;
}