sceneAssembly/adskPrepareRenderGlobals.h
#ifndef _adskRenderGlobal_h_
#define _adskRenderGlobal_h_
#include <maya/MPxNode.h>
class AdskPrepareRenderGlobals :
public MPxNode
{
public:
static void* creator();
AdskPrepareRenderGlobals();
~AdskPrepareRenderGlobals();
private:
virtual MString getDefaultIcon()
const;
AdskPrepareRenderGlobals(const AdskPrepareRenderGlobals& obj);
const AdskPrepareRenderGlobals& operator=(const AdskPrepareRenderGlobals& obj);
};
#endif