sceneAssembly/adskSceneMetadataCmd.h

sceneAssembly/adskSceneMetadataCmd.h
#ifndef _adskSceneMetadata_h_
#define _adskSceneMetadata_h_
#include <maya/MPxCommand.h>
#include <maya/MArgDatabase.h>
#include <cassert>
#include <memory>
// Forward declarations
namespace adsk
{
namespace Data
{
class Structure;
class Accessor;
class Associations;
}
}
/*==============================================================================
* CLASS AdskSceneMetadataCmd
*============================================================================*/
class AdskSceneMetadataCmd : public MPxCommand {
public:
/*----- static member functions -----*/
static MSyntax cmdSyntax();
static const char* name();
static void* creator();
/*----- member functions -----*/
AdskSceneMetadataCmd();
virtual ~AdskSceneMetadataCmd();
virtual MStatus doIt( const MArgList& );
private:
/*----- types and enumerations ----*/
enum Mode {
kEdit = 1 << 0,
kQuery = 1 << 1
};
/*----- classes -----*/
// Helper class for holding command-line flags with one argument.
template <class T, Mode ValidModes>
class OptFlag
{
public:
OptFlag() : fIsSet(false), fArg() {}
void parse(const MArgDatabase& argDb, const char* name)
{
MStatus status;
fIsSet = argDb.isFlagSet(name, &status);
assert(status == MS::kSuccess);
status = argDb.getFlagArgument(name, 0, fArg);
fIsArgValid = status == MS::kSuccess;
}
bool isModeValid(const Mode currentMode)
{
return !fIsSet || ((currentMode & ValidModes) != 0);
}
bool isSet() const { return fIsSet; }
bool isArgValid() const { return fIsArgValid; }
const T& arg() const { return fArg; }
const T& arg(const T& defValue) const {
if (isSet()) {
assert(isArgValid());
return fArg;
}
else {
return defValue;
}
}
private:
bool fIsSet;
bool fIsArgValid;
T fArg;
};
/*----- member functions -----*/
MStatus doEdit ( MString fileName );
MStatus doQuery( MString fileName );
MStatus getMetadata( MString fileName );
MStatus setMetadata( MString fileName );
std::auto_ptr< adsk::Data::Accessor > getAccessorForScene( MString scenePath );
MStatus getSceneAssociations( adsk::Data::Accessor &accessor, adsk::Data::Associations &out_associations );
/*----- data members -----*/
// Command line arguments
Mode fMode; // The command mode (edit or query)
OptFlag<MString, Mode(kEdit|kQuery)> fChannelName; // The channel name in which the metadata is written
OptFlag<MString, Mode(kEdit)> fData; // The metadata to write (edit mode only)
};
#endif // _adskSceneMetadata_h_
//-
//*****************************************************************************
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy
// form.
//*****************************************************************************
//+