simpleImageFile/simpleImageFile.cpp

simpleImageFile/simpleImageFile.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
// Simple Image File plugin. This plugin registers a new image
// file format against file extension ".moo". Loading any ".moo"
// image file will produce a procedurally generated colour
// spectrum including values outside 0 to 1.
//
#include <maya/MPxImageFile.h>
#include <maya/MImageFileInfo.h>
#include <maya/MImage.h>
#include <maya/MFnPlugin.h>
#include <maya/MStringArray.h>
#include <maya/MIOStream.h>
#include <maya/MGL.h>
MString kImagePluginName( "SimpleImageFile");
class SimpleImageFile : public MPxImageFile
{
public:
SimpleImageFile();
virtual ~SimpleImageFile();
static void* creator();
virtual MStatus open( MString pathname, MImageFileInfo* info);
virtual MStatus load( MImage& image, unsigned int idx);
virtual MStatus glLoad( const MImageFileInfo& info, unsigned int imageNumber);
private:
void populateTestImage( float* pixels, unsigned int w, unsigned int h);
};
//
// DESCRIPTION:
SimpleImageFile::SimpleImageFile()
{
}
//
// DESCRIPTION:
SimpleImageFile::~SimpleImageFile()
{
}
//
// DESCRIPTION:
void * SimpleImageFile::creator()
{
return new SimpleImageFile();
}
//
// DESCRIPTION:
// Configure the image characteristics. A real image file
// format plugin would extract these values from the image
// file header.
//
MStatus SimpleImageFile::open( MString pathname, MImageFileInfo* info)
{
if( info)
{
info->width( 512);
info->height( 512);
info->channels( 3);
// Only necessary if your format defines a native
// hardware texture loader
}
return MS::kSuccess;
}
//
// DESCRIPTION:
// Internal helper method to populate our procedural test image
//
void SimpleImageFile::populateTestImage( float* pixels, unsigned int w, unsigned int h)
{
#define RAINBOW_SCALE 4.0f
unsigned int x, y;
for( y = 0; y < h; y++)
{
float g = RAINBOW_SCALE * y / (float)h;
for( x = 0; x < w; x++)
{
float r = RAINBOW_SCALE * x / (float)w;
*pixels++ = r;
*pixels++ = g;
*pixels++ = RAINBOW_SCALE * 1.5f - r - g;
}
}
}
//
// DESCRIPTION:
// Load the contents of this image file into an MImage. A real
// file format plugin would extract the pixel data from the image
// file here.
//
MStatus SimpleImageFile::load( MImage& image, unsigned int)
{
unsigned int w = 512;
unsigned int h = 512;
// Create a floating point image and fill it with
// a pretty rainbow test image.
//
image.create( w, h, 3, MImage::kFloat);
populateTestImage( image.floatPixels(), w, h);
return MS::kSuccess;
}
//
// DESCRIPTION:
// Load the contents of this image file into an OpenGL texture. A
// real file format plugin would extract the pixel data from the
// image file here.
//
MStatus SimpleImageFile::glLoad( const MImageFileInfo& info, unsigned int)
{
// Create a floating point image
unsigned int w = info.width();
unsigned int h = info.height();
float* pixels = new float[ w * h * 3];
populateTestImage( pixels, w, h);
// Now load it into OpenGL as a floating point image
::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_FLOAT, pixels);
delete[] pixels;
return MS::kSuccess;
}
// DESCRIPTION:
MStatus initializePlugin( MObject obj )
{
MFnPlugin plugin( obj, PLUGIN_COMPANY, "8.0", "Any" );
MStringArray extensions;
extensions.append( "moo");
CHECK_MSTATUS( plugin.registerImageFile(
kImagePluginName,
SimpleImageFile::creator,
extensions));
return MS::kSuccess;
}
// DESCRIPTION:
MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
CHECK_MSTATUS( plugin.deregisterImageFile( kImagePluginName ) );
return MS::kSuccess;
}