Determining What to Do Next

If the user clicked OK, you must build a list containing the values set by the user's interaction with the dialog. This list is what gp:getDialogInput will return to its calling function. If the user clicked Cancel, the function returns nil:

(if UserClick          ; User clicked Ok
  ;; Build the resulting data
  (progn
    (setq Result (list
        (cons 42 tileRad)
        (cons 43 TileSpace)
        (cons 3 objectCreateMethod)
        (cons 4 plineStyle)
        )
     )
  )
)