The Lens Effects Flare dialog lets you add lens flare effects as a post process to rendering. Flares are usually applied to lights in your scene. The lens flare will then be generated around that object. You can control all aspects of the lens flare in the Lens Effects Flare dialog.
To save your flare settings, do one of the following:
You can save all of your lens flare settings to a file, so you can reload them any time. Lens Effects Flare files are saved to an LZF file (.lzf).
This resets Lens Effects Flare to its default settings.
This displays a Windows-standard file open dialog from which you can select the settings file you want to load.
This displays a Windows-standard Save As dialog in which you specify a directory and filename.
The large black window in the left corner is the main preview window. To the right of this window are smaller preview windows for each part of the flare. You can generate continual previews by clicking the Preview button under the main preview window.
There are nine Lens Effects Flare preview windows. The main preview window in the upper left corner of the Lens Effects dialog shows you the complete scene. The eight smaller preview windows in the upper right corner show the individual parts of the lens flare. Each small preview window has a checkbox below the window to display the flare effect.
You might notice that an individual part of the lens flare effect might not appear as bright in the smaller preview windows, compared to the main preview. This is because the brightness of a lens flare in the main preview is a result of combining the brightness of multiple effects, the total brightness being greater than a single part.
All of the preview windows are multi-threaded to increase redraw speed and take advantage of multi-processor systems. When you make an adjustment to a lens flare property and the preview window is active, the preview updates automatically. A white line at the bottom of the main preview window indicates that it is updating a change made within the lens flare dialog.
The view in the main preview window also depends upon which lens flare options you have set in the Preferences panel.
Specifies global settings for the flare, such as the source for the flare(s), the size, seed number, rotation, and so on.
Other parts of the lens flare, such as glow, ring, and so on, also have size adjustments, but this size setting affects the entire lens flare, including secondary flares. Adjusting individual sizes does not affect this size variable, or vice versa. This parameter can be animated. Animating the Size parameter causes flares to grow or diminish in size over the course of your animation.
Animating the Angle parameter does not animate the manual and automatic secondary flares unless you turn on the L button. The default behavior mimics a camera, in which the aperture does not rotate.
Rays, stars, and streaks don't animate either unless you turn on their individual Auto Rotate toggles.
For example, if you convert a film for use on TV, applying Squeeze would cause the lens flare to look correct on the smaller screen, and not thin and tall, although a wide-screen 35-MM film image is much wider than a regular TV.
Although Squeeze is a global setting, you can apply this effect to selected portions of your flare through the Preferences panel so that only the flare elements you want are distorted. The Squeeze spinner value is given as a percentage of the size of the flare.
Controls specific effects for the flare, such as fades, brightness, softening, and so on.
Let you create and control the lens flare. Each of the nine tabs controls a specific aspect of the lens flare.
A flare is composed of eight basic parts. Each part of a flare is controlled on its own panel in the Lens Effects Flare interface. Each part of the lens flare can be individually activated and deactivated to create different effects.
Prefs: This page lets you control which parts of a lens flare are active and how they effect the overall image.
Glow: A general glow centered around the source object of the flare. You can control the color, size, shape, and other aspects of the glow.
Ring: A circular color band that surrounds the center of the source object. You can control the color, size, shape, and other aspects of the ring.
A Sec: Auto Secondary Flares. The small circles you would normally see coming out from the source of the lens flare. As the camera position changes relative to the source object, the secondary flares move. The secondary flares are automatically generated when this option is active.
M Sec: Manual Secondary Flares. Additional secondary flares added to the lens flare effect. They appear in the same axis as the automatic secondary flares and look very similar.
Rays: Bright lines that radiate out from the center of the source object, providing the illusion of extreme brightness for the object.
Star: Bright lines that radiate out from the center of the source object, generally composed of 6 or more spokes, (instead of hundreds, like a ray). Stars are generally thicker and extend out farther from the center of the source object than rays.
Streak: Wide horizontal bands that run through the center of the source object.
Inferno: Lets you add special effects, such as explosions, to your flare effect.