The Lens Effects Glow dialog lets you add a glowing aura around any assigned object. For example, for an exploding particle system, adding a glow to the particles makes them seem as though they are brighter and hotter.
The Lens Effects Glow module is multi-threaded and will take advantage of multi-processing machines.
To save your glow settings, do one of the following:
You can save all of your lens glow settings to a file, so you can reload them any time. Lens Effects Glow settings are saved to LZG file (.lzg).
This resets Lens Effects Glow to its default settings.
This displays a Windows-standard file open dialog from which you can select the settings file you want to load.
This displays a Windows-standard Save As dialog in which you specify a directory and filename.
The Lens Effects Glow dialog contains a preview window, and an area below to control the parameters of Glow.
The Lens Effect Glow dialog contains four tabs: Properties, Preferences, Gradients, and Inferno