Create Panel Rollouts (Fluids)

Object Type rollout

Autogrid
Lets you create objects on the surface of other objects.
MaxLiquid
When enabled, allows you to add liquid objects to the scene.

Name and Color rollout

Shows the automatically assigned name and viewport color of the Fluid object. Editable.

Setup rollout

Simulation View
Opens the Simulation View window where you can configure the simulation.

Emitters rollout

Use the Emitters rollout to set emitter options for new and existing fluid simulations. You can also set or change these options in the Simulation View window.

Emitter Icon group

Icon Type
Selects the type of emitter: Sphere, Box, Plane or Custom. Depending on the selected emitter, the available parameters change as detailed below.
Sphere
Radius
When Sphere is the selected icon type, sets the radius of the emitter.
Box
Length
When Box is the selected icon type, sets the length of the emitter.
Width
Sets the width of the box emitter.
Height
When Box is the selected icon type, sets the height of the emitter.
Plane
Length
When Plane is the selected icon type, sets the length of the emitter.
Width
When Plane is the selected icon type, sets the width of the emitter.
Custom
Add Emitters list
Adds a custom object as the emitter. Click Pick to select an object from the scene, or Add to choose from a list. Click the Delete icon to delete an already added custom emitter.
Icon Size
Set the size of the Fluids logo icon.
Show Icon
Shows the Fluids logo icon in the viewport.
Note: Disabling this option will still show the Emitter icon.
Show Voxel Grid
Shows the Voxel Grid, a cube that visually represents the current master voxel size in the viewport.

The Voxel Grid (upper left) and the Max Fluids logo icon.