An “mr Sky Portal” is a 3ds Max light object that gathers sky light (as opposed to direct sunlight) generated by a Daylight system. When a Sky Portal is applied to objects such as glass doors and windows, these objects become light sources. The objects in turn cause adjacent areas, specifically the interior of buildings, to be illuminated.
In this lesson, you will add a Sky Portal to the beach house curtain window to boost the amount of daylight that enters the interior of the house.
Set up the lesson:
Add the Sky Portal and adjust scene exposure:
The rendered image is illuminated solely by the Daylight system, with indirect illumination evident on the underside of the terrace canopy as well as on the shaded surfaces of the columns and exterior walls.
Some sunlight is also penetrating the interior of the bungalow, but not enough to show much detail. You will correct this problem by adding a Sky Portal to the curtain window.
AutoGrid lets you create objects directly on surfaces in the scene.
In the camera viewport, move the mouse over several objects in the scene and notice how AutoGrid changes the orientation of the axis tripod, depending on the cursor location.
Creation axes oriented to the floor of the porch
Creation axes oriented to the front window
When you position the “mr Sky Portal” on an object, your objective is to position the cursor so its Z axis is perpendicular to the surface.
For a building with more and smaller windows, you would create a Sky Portal for every window and glass door in the model. In this case however, a single large portal is sufficient.
The differences are subtle. But the furniture inside the house is lit better, and you can see farther into the interior.
Turn off the Sky Portal temporarily:
This temporarily turns off the Sky Portal.
Create an interior view:
The benefits of a Sky Portal become most apparent when you adjust the interior daylight settings. You will do so soon, but first you need to create another camera to view the interior of the bungalow.
Hidden Line display makes it easier to frame the scene. The Shaded option can also help, as it doesn't use lighting levels.
The Hidden Line option is available only when you use the Nitrous viewport driver. If this option is not available on your system, then the dark viewport is probably not an issue; if it is, press F3 to see the view in wireframe mode.
Adjust the exposure and render the interior:
The preview looks overexposed. To improve the rendering, you need to adjust the scene’s exposure settings.
The preview thumbnail updates dynamically to reflect your change.
With the Sky Portal turned off, you can see how poorly the daylight is illuminating the room. One way to improve illumination without using the Sky Portal is by increasing the number of light ray bounces.
Add Final Gather to improve the lighting:
The interior is brighter now. However, the kitchen area remains unnaturally dark. This is where the Sky Portal comes in.
Restore the “mr Sky Portal”:
In the latest rendering, notice the detail now visible in the kitchen counter and cabinets. Also, the overall scene color has taken on a bluish tint from the skylight channeled by the Sky Portal.
A certain amount of graininess is also apparent, but this can easily be eliminated by adjusting the number of shadow samples taken by the Sky Portal.
Increase the number of shadow samples:
Before you render the scene again, you will make a slight adjustment to the light object in the kitchen.
The light appears to be on, but it provides no illumination. This is because, while the light object is turned off like all others in the scene, its material is set to glow. This is a characteristic you will require later when you render the scene with artificial lights turned on.
For now, you need to adjust the light’s material.
Correct the self-illuminating kitchen light for a daylight scene:
3ds Max displays the material nodes in the active View.
The material for the light assembly is a Multi/Sub-Object material with two sub-materials.
The material reverts to a transparent appearance.
Make a final rendering of the interior scene:
The kitchen light fixture is now dark and the graininess of the rendering is reduced.
The next illustration shows a rendered frame with even less grain. The shadows and reflections are more crisp.
This image was produced with shadow samples set to 512 and the following render frame settings:
The image is improved, but it requires considerably more time to render.
Restore self-illumination to the kitchen light:
You need to do this step because in the next lesson, you will illuminate the bungalow using the man-made lights you imported from the Revit scene.
Save your work: