Adding a Camera

In this lesson, you use the Civil View Explorer Resources panel to add an animated camera to the scene.

Set up the lesson:

  1. Continue working on your scene from the previous lesson or open \civil_view\linkroad_6.max.
  2. If the Civil View Explorer is not already open, choose Civil View menu Civil View Explorer.

Use an object-placement style to add the camera:

  1. On the Scene Explorer, select the centerline of the road, C3Dbaseline-Link Road-Centreline 1.
  2. On the Civil View Explorer, click to display the Resources tab.
  3. In the Resources tab hierarchy, click to highlight Object Placement Styles.
  4. 3ds Max opens an Explorer rollout that shows the saved OPS styles.
  5. On the Civil View Resources - Styles rollout Object Placement Styles list, right-click the Camera-90kmh.ops entry, and from the pop-up menu choose Apply Style To Selected Shape(s).

    3ds Max adds an animated camera to the scene. If you drag the time slider, you can see the camera object moving along the roadway.

Change the viewport to a camera view:

  1. Click or right-click the POV viewport label (it currently reads "[ Perspective ]"), and from the menu choose Cameras Came-050mm Lens-001.
    Now the viewport shows the camera's point of view.

Play the animation:

Save your work:

Summary

This tutorial has showed how you can use Civil View to:

Civil View styles can be saved and reused. You can also use the Civil View Explorer to locate features; change some global scene settings, including environmental settings; and edit object attributes locally.