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3ds Max Interactive updates:
- Physically-based lights. Use data from real-world lights to create a realistic distribution of light in your scene.
- Clear coat is now more energy conserving, which reduces bloom when using a clear coat material.
- A new shading environment property lets you disable default tone mapping, and extend tone mapping through a custom plugin.
- Add frequently used assets or folders as favorites in the
Asset Browser.
- The
Capture Frames tool now supports PNG format, plus additional codecs.
- The
Deployer supports bundling a project in a self-extracting zip file instead of creating an installer when you use the
Deployer panel to create a standalone package of your project for Windows. See the
Self Extracting Zip option in
Package the project for Windows.
- Updated
Project Manager.
- Scripters and programmers can now debug a project’s Lua code from the Visual Studio Code editor.
- Complete
3ds Max Interactive documentation is now available within the 3ds Max Help.
Note: If you have existing projects created in previous versions of 3ds Max Interactive, refer to the
Update requirements.
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Fluid Simulation updates:
- With the new
Liquid Parameter Presets, you can quickly simulate such standard fluids as milk, honey, blood, and chocolate, as well as various types of oil. You can also use these presets as a starting point for your own custom simulations.
- Use the
Initial State feature to start a new simulation based off of the state of an existing simulation on a particular frame. This is useful when you want a fluid to be in full flow at the start of the simulation, for example when creating a waterfall or an open faucet.
- You can now truncate a simulation, deleting all simulation files after a specified frame. Use this feature to further fine-tune a simulation while preserving earlier results.
- With
UV Projection
, you can set a map channel to project UVs directly onto the liquid volume.
- You can now export .prt files for liquid and/or foam directly from the context menu of a selected solver.
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3ds Max Batch updates:
3ds Max Batch is now a stand-alone executable with many new options. See
3ds Max Batch for more information. Improvements include:
- You can now pass string and numeric data to the executing script from the command-line using the new
-mxsString and
-mxsValue arguments.
- 3ds Max Batch now supports configurable verbosity levels, and logs errors to the console and log files.
- Scene files can now be loaded via the batch script, allowing for more automation options.
- Additional MAXScript commands now allow scripts to specify custom exit codes and send custom messages to the log file.
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Scene Converter update:
- You can now easily remove missing legacy assets from scenes using the
Scene Converter.
- Select which missing assets you want to remove.
- Dependencies are shown.
- New options in MAXScript.
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