Creating a relief from a 3D object

You can create a relief from any 3D object in the Project Tree.

To create a relief from a mesh, right-click the 3D object in the Project Tree from which you want to create a relief, and then select Create Relief in the context menu.

Note: If the mesh is not visible in the Project Tree, the Create Relief menu option is unavailable.

A set of two relief layers is created from the mesh. If there is no model currently open in which to create these relief layers, a new model is created in the Project Tree first. The model is given the name of the mesh.

Note: You can set the resolution of the model resulting from the assembly using the Options panel.

The highest triangle in the mesh is converted into a new relief layer at the top of the layer stack that builds the composite relief representing the front surface of the piece, while the lowest triangle in the mesh is converted into a new relief layer at the top of the layer stack that builds the composite relief representing its back surface.

A border equal to 10% of the bounding box that surrounds the mesh is applied during the relief creation process.

Both of the relief layers adopt the name of the mesh, with the Top suffix applied to the layer associated with the front surface of the piece, and the Bottom suffix applied to the layer associated with its back surface. Each layer is visible.

The Merge High relief combine mode is applied to the layer associated with the front surface of the piece by default. The Merge Low relief combine mode is applied to the layer associated with the back surface of the piece by default.

Note: The availability of this feature is license dependent.

See also