Creating a relief from an assembly

You can create a relief from any assembly item in the Project Tree, whether or not an ArtCAM model is already part of the project.

To create a relief layer from an assembly:

  1. In the Project panel, right-click the root Assembly or assembly from which you want to create a relief, and then select Create Relief from the context menu.
    Note: If there are no meshes associated with the selected assembly or the associated meshes are not visible in the Project Tree, the Create Relief option is unavailable.

    In the Project Tree, a set of two relief layers is created for each visible mesh associated with the selected assembly. If there is no model open in which to create these relief layers, a new model is created in the Project Tree. This model is given the name of the selected assembly.

    Note: You can set the resolution of the resulting model using the Options panel.

    The highest triangle in each visible mesh is converted into a new relief layer at the top of the layer stack that builds the composite relief representing the front surface of the piece, while the lowest triangle in each visible mesh is converted into a new relief layer at the top of the layer stack that builds the composite relief representing its back surface.

    A border equal to 10% of the bounding box that surrounds all of the visible meshes in the Project Tree beneath the selected assembly is applied during the relief creation process.

    Both of the relief layers are given the name of the selected assembly, with the Top suffix applied to the layer associated with the front surface of the piece, and the Bottom suffix applied to the layer associated with its back surface. Each layer is visible.

    The Merge High relief combine mode is applied to the layer associated with the front surface of the piece by default. The Merge Low relief combine mode is applied to the layer associated with the back surface of the piece by default.

Note: The availability of this feature is license dependent.

See also