Sets the type of mesh to be created.
| Type: | Integer |
| Saved in: | User-settings |
| Initial value: | 0 |
|
Value |
Description |
|---|---|
|
0 |
Objects are converted to an optimized mesh object type with fewer faces |
|
1 |
Faces are mostly quadrilateral |
|
2 |
Faces are mostly triangular |
This setting affects mesh that is converted from another object using the MESHSMOOTH command. This value can also be set in the Mesh Tessellation Options dialog box.