Sets the lighting quality in the current viewport.
| Type: | Integer |
| Saved in: | Drawing |
| Initial value: | 1 |
|
Value |
Description |
|---|---|
|
0 |
Faceted. A single color is computed for each face of a surface or 3D solid. |
|
1 |
Smooth. The colors are computed as a gradient between the vertices of the faces. |
|
2 |
Smoothest. If the Per-Pixel Lighting setting is turned on in the Manual Performance Tuning dialog box, then the colors are computed for individual pixels. If not, the Smooth setting is used instead. |