Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
The basic mesh forms, known as mesh primitives, are the equivalent of the primitive forms for 3D solids.
You can reshape mesh objects by smoothing, creasing, refining, and splitting faces. You can also drag edges, faces, and vertices to mold the overall form.
The following prompts are displayed.
Creates a 3D mesh box.
Specify the length of the sides.
Sets one corner of the mesh box.
Sets the center of the mesh box.
Sets all edges of the box to be of equal length.
Sets the length of the mesh box along the X axis.
Sets the width of the mesh box along the Y axis.
Sets the height of the mesh box along the Z axis.
Sets the height based on the distance between two points.
Creates a 3D mesh with a circular or elliptical base that tapers symmetrically to a point or to a planar face.
Specify the diameter and height.
Sets the center point of the base of the mesh cone.
Sets the location, size, and plane of the mesh cone by specifying three points. The third point sets the size and planar rotation of the cone base.
Defines the base diameter of the mesh cone based on two points.
Defines the base of the mesh cone with a specified radius that is tangent to two points on objects:
If the specified criteria can produce multiple results, the closest tangent points are used.
Specifies an elliptical base for the mesh cone.
Sets the radius of the mesh cone base.
Sets the diameter for the base of the cone.
Sets the height of the mesh cone along an axis that is perpendicular to the plane of the base.
Defines the height of the mesh cone by specifying the distance between two points.
Sets the location of the top point of the cone or the center of the top face of a cone frustum. The orientation of the axis endpoint can be anywhere in 3D space.
Specifies the top radius of the cone, creating a cone frustum.
Creates a 3D mesh cylinder.
Specify the size of the base and height.
Sets the center point of the mesh cylinder base.
Sets the location, size, and plane of the mesh cylinder by specifying three points. The third point sets the size and planar rotation of the mesh cylinder base.
Sets the diameter of the mesh cylinder base by specifying two points.
Defines the height of the mesh cylinder by specifying the distance between two points.
Defines the base of the mesh cylinder with a specified radius that is tangent to two objects. If the specified criteria can produce multiple results, the closest tangent points are used.
Sets the radius of the mesh cylinder base.
Sets the diameter for the base of the cylinder.
Sets the height of the mesh cylinder along an axis that is perpendicular to the plane of the base.
Sets the location of the top face of the cylinder. The orientation of the axis endpoint can be anywhere in 3D space.
Specifies an elliptical base for the mesh cylinder.
Creates a 3D mesh pyramid.
Specify the diameter and height.
Sets the center point of the mesh pyramid base.
Sets the length of the one edge of the mesh pyramid base, as indicated by two points that you specify.
Sets the number of sides for the mesh pyramid. Enter a positive value from 3-32.
Sets the radius of the mesh pyramid base.
Specifies that the base of the mesh pyramid is inscribed, or drawn within, the base radius.
Sets the height of the mesh pyramid along an axis that is perpendicular to the plane of the base.
Defines the height of the mesh cylinder by specifying the distance between two points.
Sets the location of the top point of the pyramid or the center of the top face of a pyramid frustum. The orientation of the axis endpoint can be anywhere in 3D space.
Specifies the top radius of the mesh pyramid, creating a pyramid frustum.
Specifies that the base of the pyramid is circumscribed, or is drawn around, the base radius.
Creates a 3D mesh sphere.
Specify the size of the sphere (diameter or radius).
Sets the center point of the sphere.
Sets the location, size, and plane of the mesh sphere by specifying three points.
Sets the diameter of the mesh sphere by specifying two points.
Defines a mesh sphere with a specified radius that is tangent to two points on objects:
If the specified criteria can produce multiple results, the closest tangent points are used.
Creates a 3D mesh wedge.
Specify the length and width of the base and the height.
Sets the first corner of the mesh wedge base.
Sets the center point of the mesh wedge base.
Sets all edges of the mesh wedge base to be of equal length.
Sets the length of the mesh wedge base along the X axis.
Sets the width of the mesh box along the Y axis.
Sets the height of the mesh wedge. Enter a positive value to draw the height along the positive Z axis of the current UCS. Enter a negative value to draw the height along the negative Z axis.
Defines the height of the mesh wedge by specifying the distance between two points.
Creates a 3D mesh primitive torus.
Specify two values: the size of the tube and the distance from the center of the torus to the center of the tube.
Sets the center point of the mesh torus.
Sets the location, size, and rotation of the mesh torus by specifying three points along the path that the tube passes through.
Sets the diameter of the mesh torus by specifying two points. The diameter is calculated from the center point of the torus to the center point of the tube.
Defines a mesh torus radius that is tangent to two objects. The specified tangent points are projected into the current UCS.
If the specified criteria can produce multiple results, the closest tangent points are used.
Sets the radius of the mesh torus, measured from the center point of the torus to the center point of the tube.
Sets the diameter of the mesh torus, measured from the center point of the torus to the center point of the tube.
Sets the radius of the profile that is swept around the mesh torus path.
Sets the radius of the profile of the tube based on the distance between two points.
Sets the diameter of the profile of the mesh torus tube.
Modifies the smoothness and tessellation values for the new mesh object.
Sets the initial degree of smoothness, or roundness, to be applied to the mesh. Enter 0 to eliminate smoothness. Enter a positive integer up to 4 for increased degrees of smoothness. The value is retained for the current drawing session.
This smoothness value is limited by the value of SMOOTHMESHMAXLEV.
Opens the Mesh Primitive Options dialog box, where you can update tessellation values (the number of faces) for each dimension of a mesh primitive option.