Creates a 3D solid pyramid.
By default, a pyramid is defined by the center of the base point, a point on the middle of the edge, and another point that determines the height.
Initially, the default base radius is not set to any value. During a drawing session, the default value for the base radius is always the previously entered base radius value for any solid primitive.
Use the Top radius option to create a pyramid frustum.
The following prompts are displayed.
Sets the length of the one edge of the pyramid base, as indicated by two points that you specify
Sets the number of sides for the pyramid. Enter a positive value from 3-32 .
Specifies that the base of the pyramid is inscribed, or drawn within, the base radius.
Specifies that the pyramid is circumscribed around, or drawn around, the base radius of the pyramid.
Specifies that the height of the pyramid is the distance between two specified points.
Specifies the endpoint location for the pyramid axis. This endpoint is the top of the pyramid. The axis endpoint can be located anywhere in 3D space. The axis endpoint defines the length and orientation of the pyramid.
Specifies the top radius of the pyramid, creating a pyramid frustum.
Initially, the default top radius is not set to any value. During a drawing session, the default value for the top radius is always the previously entered top radius value for any solid primitive.