The following group codes apply to light entities.
Light group codes |
|
---|---|
Group code |
Description |
100 |
Subclass marker (AcDbLight) |
90 |
Version number |
1 |
Light name |
70 |
Light type: 1 = Distant 2 = Point 3 = Spot |
290 |
Status |
291 |
Plot glyph |
40 |
Intensity |
10 |
Light Position DXF: X value; APP: 3D point |
20, 30 |
DXF: X, Y, and Z values of the light position |
11 |
Target location DXF: X value; APP: 3D point |
21, 31 |
DXF: X, Y, and Z values of the target location |
72 |
Attenuation type: 0 = None 1 = Inverse Linear 2 = Inverse Square |
292 |
Use attenuation limits |
41 |
Attenuation start limit |
42 |
Attenuation end limit |
50 |
Hotspot angle |
51 |
Falloff angle |
293 |
Cast shadows |
73 |
Shadow Type 0 = Ray traced shadows 1 = Shadow maps |
91 |
Shadow map size |
280 |
Shadow map softness |