The following group codes apply to light entities.
|
Light group codes |
|
|---|---|
|
Group code |
Description |
|
100 |
Subclass marker (AcDbLight) |
|
90 |
Version number |
|
1 |
Light name |
|
70 |
Light type: 1 = Distant 2 = Point 3 = Spot |
|
290 |
Status |
|
291 |
Plot glyph |
|
40 |
Intensity |
|
10 |
Light Position DXF: X value; APP: 3D point |
|
20, 30 |
DXF: X, Y, and Z values of the light position |
|
11 |
Target location DXF: X value; APP: 3D point |
|
21, 31 |
DXF: X, Y, and Z values of the target location |
|
72 |
Attenuation type: 0 = None 1 = Inverse Linear 2 = Inverse Square |
|
292 |
Use attenuation limits |
|
41 |
Attenuation start limit |
|
42 |
Attenuation end limit |
|
50 |
Hotspot angle |
|
51 |
Falloff angle |
|
293 |
Cast shadows |
|
73 |
Shadow Type 0 = Ray traced shadows 1 = Shadow maps |
|
91 |
Shadow map size |
|
280 |
Shadow map softness |