LIGHT (DXF)

The following group codes apply to light entities.

Light group codes

Group code

Description

100

Subclass marker (AcDbLight)

90

Version number

1

Light name

70

Light type:

1 = Distant

2 = Point

3 = Spot

290

Status

291

Plot glyph

40

Intensity

10

Light Position

DXF: X value; APP: 3D point

20, 30

DXF: X, Y, and Z values of the light position

11

Target location

DXF: X value; APP: 3D point

21, 31

DXF: X, Y, and Z values of the target location

72

Attenuation type:

0 = None

1 = Inverse Linear

2 = Inverse Square

292

Use attenuation limits

41

Attenuation start limit

42

Attenuation end limit

50

Hotspot angle

51

Falloff angle

293

Cast shadows

73

Shadow Type

0 = Ray traced shadows

1 = Shadow maps

91

Shadow map size

280

Shadow map softness