#include "MyKFbxMesh.h"
const char* MyKFbxMesh::GetTypeName() const
{
return "MyKFbxMesh";
}
{
switch (pId)
{
case eMY_PROPERTY1 : return FindProperty("MyExtraPropertyBool");
case eMY_PROPERTY2 : return FindProperty("MyExtraPropertyInteger");
case eMY_PROPERTY3 : return FindProperty("MyExtraPropertyFloat");
case eMY_PROPERTY4 : return FindProperty("MyExtraPropertyDouble");
case eMY_PROPERTY5 : return FindProperty("MyExtraPropertyString");
case eMY_PROPERTY6 : return FindProperty("MyExtraPropertyVector3");
case eMY_PROPERTY7 : return FindProperty("MyExtraPropertyColor");
case eMY_PROPERTY8 : return FindProperty("MyExtraPropertyVector4");
case eMY_PROPERTY9 : return FindProperty("MyExtraPropertyMatrix4x4");
case eMY_PROPERTY10: return FindProperty("MyExtraPropertyEnum");
case eMY_PROPERTY11: return FindProperty("MyExtraPropertyTime");
default:
break;
};
return dummy;
}
void MyKFbxMesh::ConstructProperties(bool pForceSet)
{
ParentClass::ConstructProperties(pForceSet);
}
const char* MyFbxObject::GetTypeName() const
{
return "MyFbxObject";
}
void MyFbxObject::Destruct(bool pRecursive)
{
ParentClass::Destruct(pRecursive);
}
void MyFbxObject::ConstructProperties(bool pForceSet)
{
ParentClass::ConstructProperties(pForceSet);
}