FBX C++ API Reference
Copyright (C) 2015 Autodesk, Inc.
All rights reserved.
Use of this software is subject to the terms of the Autodesk license agreement
provided at the time of installation or download, or which otherwise accompanies
this software in either electronic or hard copy form.
#include "DisplayPatch.h"
#include "DisplayTexture.h"
#include "DisplayMaterial.h"
#include "DisplayLink.h"
#include "DisplayShape.h"
void DisplayPatch(FbxNode* pNode)
FbxPatch* lPatch = (FbxPatch*) pNode->GetNodeAttribute();
DisplayString("Patch Name: ", (char *) pNode->GetName());
const char* lSurfaceModes[] = { "Raw", "Low No Normals", "Low", "High No Normals", "High" };
DisplayString(" Surface Mode: ", lSurfaceModes[lPatch->GetSurfaceMode()]);
int i, lControlPointsCount = lPatch->GetControlPointsCount();
FbxVector4* lControlPoints = lPatch->GetControlPoints();
for (i = 0; i < lControlPointsCount; i++)
DisplayInt(" Control Point ", i);
Display3DVector(" Coordinates: ", lControlPoints[i]);
DisplayDouble(" Weight: ", lControlPoints[i][3]);
const char* lPatchTypes[] = { "Bezier", "Bezier Quadric", "Cardinal", "B-Spline", "Linear" };
DisplayString(" Patch U Type: ", lPatchTypes[lPatch->GetPatchUType()]);
DisplayInt(" U Count: ", lPatch->GetUCount());
DisplayString(" Patch V Type: ", lPatchTypes[lPatch->GetPatchVType()]);
DisplayInt(" V Count: ", lPatch->GetVCount());
DisplayInt(" U Step: ", lPatch->GetUStep());
DisplayInt(" V Step: ", lPatch->GetVStep());
DisplayBool(" U Closed: ", lPatch->GetUClosed());
DisplayBool(" V Closed: ", lPatch->GetVClosed());
DisplayBool(" U Capped Top: ", lPatch->GetUCappedTop());
DisplayBool(" U Capped Bottom: ", lPatch->GetUCappedBottom());
DisplayBool(" V Capped Top: ", lPatch->GetVCappedTop());
DisplayBool(" V Capped Bottom: ", lPatch->GetVCappedBottom());