#include "DisplayCommon.h"
void DisplaySkeleton(
FbxNode* pNode)
{
DisplayString(
"Skeleton Name: ", (
char *) pNode->
GetName());
DisplayMetaDataConnections(lSkeleton);
const char* lSkeletonTypes[] = { "Root", "Limb", "Limb Node", "Effector" };
{
}
{
DisplayDouble(
" Limb Node Size: ", lSkeleton->
Size.
Get());
}
{
DisplayDouble(
" Limb Root Size: ", lSkeleton->
Size.
Get());
}
}