#include "DisplayCommon.h"
#if defined (FBXSDK_ENV_MAC)
#pragma GCC diagnostic ignored "-Wformat-security"
#endif
void DisplayMetaDataConnections(
FbxObject* pObject)
{
if (nbMetaData > 0)
DisplayString(" MetaData connections ");
for (int i = 0; i < nbMetaData; i++)
{
DisplayString(
" Name: ", (
char*)metaData->
GetName());
}
}
void DisplayString(const char* pHeader, const char* pValue , const char* pSuffix )
{
lString = pHeader;
lString += pValue;
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void DisplayBool(const char* pHeader, bool pValue, const char* pSuffix )
{
lString = pHeader;
lString += pValue ? "true" : "false";
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void DisplayInt(const char* pHeader, int pValue, const char* pSuffix )
{
lString = pHeader;
lString += pValue;
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void DisplayDouble(const char* pHeader, double pValue, const char* pSuffix )
{
lFloatValue = pValue <= -HUGE_VAL ?
"-INFINITY" : lFloatValue.
Buffer();
lFloatValue = pValue >= HUGE_VAL ?
"INFINITY" : lFloatValue.
Buffer();
lString = pHeader;
lString += lFloatValue;
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void Display2DVector(
const char* pHeader,
FbxVector2 pValue,
const char* pSuffix )
{
lFloatValue1 = pValue[0] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue1.
Buffer();
lFloatValue1 = pValue[0] >= HUGE_VAL ?
"INFINITY" : lFloatValue1.
Buffer();
lFloatValue2 = pValue[1] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue2.
Buffer();
lFloatValue2 = pValue[1] >= HUGE_VAL ?
"INFINITY" : lFloatValue2.
Buffer();
lString = pHeader;
lString += lFloatValue1;
lString += ", ";
lString += lFloatValue2;
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void Display3DVector(
const char* pHeader,
FbxVector4 pValue,
const char* pSuffix )
{
lFloatValue1 = pValue[0] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue1.
Buffer();
lFloatValue1 = pValue[0] >= HUGE_VAL ?
"INFINITY" : lFloatValue1.
Buffer();
lFloatValue2 = pValue[1] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue2.
Buffer();
lFloatValue2 = pValue[1] >= HUGE_VAL ?
"INFINITY" : lFloatValue2.
Buffer();
lFloatValue3 = pValue[2] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue3.
Buffer();
lFloatValue3 = pValue[2] >= HUGE_VAL ?
"INFINITY" : lFloatValue3.
Buffer();
lString = pHeader;
lString += lFloatValue1;
lString += ", ";
lString += lFloatValue2;
lString += ", ";
lString += lFloatValue3;
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void Display4DVector(
const char* pHeader,
FbxVector4 pValue,
const char* pSuffix )
{
lFloatValue1 = pValue[0] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue1.
Buffer();
lFloatValue1 = pValue[0] >= HUGE_VAL ?
"INFINITY" : lFloatValue1.
Buffer();
lFloatValue2 = pValue[1] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue2.
Buffer();
lFloatValue2 = pValue[1] >= HUGE_VAL ?
"INFINITY" : lFloatValue2.
Buffer();
lFloatValue3 = pValue[2] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue3.
Buffer();
lFloatValue3 = pValue[2] >= HUGE_VAL ?
"INFINITY" : lFloatValue3.
Buffer();
lFloatValue4 = pValue[3] <= -HUGE_VAL ?
"-INFINITY" : lFloatValue4.
Buffer();
lFloatValue4 = pValue[3] >= HUGE_VAL ?
"INFINITY" : lFloatValue4.
Buffer();
lString = pHeader;
lString += lFloatValue1;
lString += ", ";
lString += lFloatValue2;
lString += ", ";
lString += lFloatValue3;
lString += ", ";
lString += lFloatValue4;
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
{
lString = pHeader;
lString += " (red), ";
lString += " (green), ";
lString += " (blue)";
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}
void DisplayColor(
const char* pHeader,
FbxColor pValue,
const char* pSuffix )
{
lString = pHeader;
lString += (float) pValue.
mRed;
lString += " (red), ";
lString += (
float) pValue.
mGreen;
lString += " (green), ";
lString += (float) pValue.
mBlue;
lString += " (blue)";
lString += pSuffix;
lString += "\n";
FBXSDK_printf(lString);
}