FBX C++ API Reference
FbxImplementationFilter Class Reference

#include <fbximplementationfilter.h>

Class Description

This object represents a shading node filter criteria based on the shading node implementation.

Definition at line 28 of file fbximplementationfilter.h.

+ Inheritance diagram for FbxImplementationFilter:

Public Member Functions

 FbxImplementationFilter (const char *pShadingAPI=sCHR_ANY_SHADING_API, const char *pShadingAPIVersion=sCHR_ANY_SHADING_API_VERSION, const char *pShadingLanguage=sCHR_ANY_SHADING_LANGUAGE, const char *pShadingLanguageVersion=sCHR_ANY_SHADING_LANGUAGE_VERSION)
 Constructor. More...
 
virtual ~FbxImplementationFilter ()
 Destructor. More...
 
virtual bool Match (const FbxObject *pObjectPtr) const
 Tells if this filter matches the given shading node implementation. More...
 
- Public Member Functions inherited from FbxObjectFilter
virtual ~FbxObjectFilter ()
 Destructor. More...
 
virtual bool NotMatch (const FbxObject *pObjectPtr) const
 Tells if this filter does NOT match the given object. More...
 

Public Attributes

FbxString mShadingAPI
 Stores the shading API. More...
 
FbxString mShadingAPIVersion
 Stores the shading API Version. More...
 
FbxString mShadingLanguage
 Stores the shading language. More...
 
FbxString mShadingLanguageVersion
 Stores the shading language version. More...
 

Static Public Attributes

static const char * sCHR_ANY_SHADING_API
 The default shading API. More...
 
static const char * sCHR_ANY_SHADING_API_VERSION
 The default shading API version. More...
 
static const char * sCHR_ANY_SHADING_LANGUAGE
 The default shading language. More...
 
static const char * sCHR_ANY_SHADING_LANGUAGE_VERSION
 The default shading language version. More...
 

Constructor & Destructor Documentation

◆ FbxImplementationFilter()

FbxImplementationFilter ( const char *  pShadingAPI = sCHR_ANY_SHADING_API,
const char *  pShadingAPIVersion = sCHR_ANY_SHADING_API_VERSION,
const char *  pShadingLanguage = sCHR_ANY_SHADING_LANGUAGE,
const char *  pShadingLanguageVersion = sCHR_ANY_SHADING_LANGUAGE_VERSION 
)

Constructor.

Parameters
pShadingAPIa string containing the implementation API name: MentalRay OpenGL DirectX
pShadingAPIVersiona string containing the implementation API version: eg. 1.0
pShadingLanguagea string identifying the implementation language name: GLSL = GL Shading Language HLSL = High Level Shading Language CGFX = CG effect(NVidia) RIB = RenderMan (RIB) etc...
pShadingLanguageVersiona string identifying the implementation language version: eg. 1.0
Remarks
by default the created criteria correspond to any shader

◆ ~FbxImplementationFilter()

virtual ~FbxImplementationFilter ( )
virtual

Destructor.

Member Function Documentation

◆ Match()

virtual bool Match ( const FbxObject pObjectPtr) const
virtual

Tells if this filter matches the given shading node implementation.

Parameters
pObjectPtrThe given shading node implementation

Implements FbxObjectFilter.

Member Data Documentation

◆ sCHR_ANY_SHADING_API

const char* sCHR_ANY_SHADING_API
static

The default shading API.

Definition at line 35 of file fbximplementationfilter.h.

◆ sCHR_ANY_SHADING_API_VERSION

const char* sCHR_ANY_SHADING_API_VERSION
static

The default shading API version.

Definition at line 39 of file fbximplementationfilter.h.

◆ sCHR_ANY_SHADING_LANGUAGE

const char* sCHR_ANY_SHADING_LANGUAGE
static

The default shading language.

Definition at line 43 of file fbximplementationfilter.h.

◆ sCHR_ANY_SHADING_LANGUAGE_VERSION

const char* sCHR_ANY_SHADING_LANGUAGE_VERSION
static

The default shading language version.

Definition at line 47 of file fbximplementationfilter.h.

◆ mShadingAPI

FbxString mShadingAPI

Stores the shading API.

Definition at line 87 of file fbximplementationfilter.h.

◆ mShadingAPIVersion

FbxString mShadingAPIVersion

Stores the shading API Version.

Definition at line 90 of file fbximplementationfilter.h.

◆ mShadingLanguage

FbxString mShadingLanguage

Stores the shading language.

Definition at line 93 of file fbximplementationfilter.h.

◆ mShadingLanguageVersion

FbxString mShadingLanguageVersion

Stores the shading language version.

Definition at line 96 of file fbximplementationfilter.h.


The documentation for this class was generated from the following file: