13 #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ 14 #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_NODE_NAME_H_ 20 #define Character_Hips "Hips" 21 #define Character_LeftUpLeg "LeftUpLeg" 22 #define Character_LeftLeg "LeftLeg" 23 #define Character_LeftFoot "LeftFoot" 24 #define Character_RightUpLeg "RightUpLeg" 25 #define Character_RightLeg "RightLeg" 26 #define Character_RightFoot "RightFoot" 27 #define Character_Spine "Spine" 28 #define Character_LeftArm "LeftArm" 29 #define Character_LeftForeArm "LeftForeArm" 30 #define Character_LeftHand "LeftHand" 31 #define Character_RightArm "RightArm" 32 #define Character_RightForeArm "RightForeArm" 33 #define Character_RightHand "RightHand" 34 #define Character_Head "Head" 35 #define Character_LeftToeBase "LeftToeBase" 36 #define Character_RightToeBase "RightToeBase" 37 #define Character_LeftShoulder "LeftShoulder" 38 #define Character_RightShoulder "RightShoulder" 39 #define Character_LeftShoulderExtra "LeftShoulderExtra" 40 #define Character_RightShoulderExtra "RightShoulderExtra" 41 #define Character_Neck "Neck" 42 #define Character_LeftFingerBase "LeftFingerBase" 43 #define Character_RightFingerBase "RightFingerBase" 44 #define Character_Spine1 "Spine1" 45 #define Character_Spine2 "Spine2" 46 #define Character_Spine3 "Spine3" 47 #define Character_Spine4 "Spine4" 48 #define Character_Spine5 "Spine5" 49 #define Character_Spine6 "Spine6" 50 #define Character_Spine7 "Spine7" 51 #define Character_Spine8 "Spine8" 52 #define Character_Spine9 "Spine9" 53 #define Character_Neck1 "Neck1" 54 #define Character_Neck2 "Neck2" 55 #define Character_Neck3 "Neck3" 56 #define Character_Neck4 "Neck4" 57 #define Character_Neck5 "Neck5" 58 #define Character_Neck6 "Neck6" 59 #define Character_Neck7 "Neck7" 60 #define Character_Neck8 "Neck8" 61 #define Character_Neck9 "Neck9" 62 #define Character_LeftUpLegRoll "LeftUpLegRoll" 63 #define Character_LeftLegRoll "LeftLegRoll" 64 #define Character_RightUpLegRoll "RightUpLegRoll" 65 #define Character_RightLegRoll "RightLegRoll" 66 #define Character_LeftArmRoll "LeftArmRoll" 67 #define Character_LeftForeArmRoll "LeftForeArmRoll" 68 #define Character_RightArmRoll "RightArmRoll" 69 #define Character_RightForeArmRoll "RightForeArmRoll" 70 #define Character_LeftUpLegRollEx "LeftUpLegRollEx" 71 #define Character_LeftLegRollEx "LeftLegRollEx" 72 #define Character_RightUpLegRollEx "RightUpLegRollEx" 73 #define Character_RightLegRollEx "RightLegRollEx" 74 #define Character_LeftArmRollEx "LeftArmRollEx" 75 #define Character_LeftForearmRollEx "LeftForeArmRollEx" 76 #define Character_RightArmRollEx "RightArmRollEx" 77 #define Character_RightForearmRollEx "RightForeArmRollEx" 78 #define Character_LeafLeftUpLegRoll1 "LeafLeftUpLegRoll1" 79 #define Character_LeafLeftLegRoll1 "LeafLeftLegRoll1" 80 #define Character_LeafRightUpLegRoll1 "LeafRightUpLegRoll1" 81 #define Character_LeafRightLegRoll1 "LeafRightLegRoll1" 82 #define Character_LeafLeftArmRoll1 "LeafLeftArmRoll1" 83 #define Character_LeafLeftForeArmRoll1 "LeafLeftForeArmRoll1" 84 #define Character_LeafRightArmRoll1 "LeafRightArmRoll1" 85 #define Character_LeafRightForeArmRoll1 "LeafRightForeArmRoll1" 86 #define Character_LeafLeftUpLegRoll2 "LeafLeftUpLegRoll2" 87 #define Character_LeafLeftLegRoll2 "LeafLeftLegRoll2" 88 #define Character_LeafRightUpLegRoll2 "LeafRightUpLegRoll2" 89 #define Character_LeafRightLegRoll2 "LeafRightLegRoll2" 90 #define Character_LeafLeftArmRoll2 "LeafLeftArmRoll2" 91 #define Character_LeafLeftForeArmRoll2 "LeafLeftForeArmRoll2" 92 #define Character_LeafRightArmRoll2 "LeafRightArmRoll2" 93 #define Character_LeafRightForeArmRoll2 "LeafRightForeArmRoll2" 94 #define Character_LeafLeftUpLegRoll3 "LeafLeftUpLegRoll3" 95 #define Character_LeafLeftLegRoll3 "LeafLeftLegRoll3" 96 #define Character_LeafRightUpLegRoll3 "LeafRightUpLegRoll3" 97 #define Character_LeafRightLegRoll3 "LeafRightLegRoll3" 98 #define Character_LeafLeftArmRoll3 "LeafLeftArmRoll3" 99 #define Character_LeafLeftForeArmRoll3 "LeafLeftForeArmRoll3" 100 #define Character_LeafRightArmRoll3 "LeafRightArmRoll3" 101 #define Character_LeafRightForeArmRoll3 "LeafRightForeArmRoll3" 102 #define Character_LeafLeftUpLegRoll4 "LeafLeftUpLegRoll4" 103 #define Character_LeafLeftLegRoll4 "LeafLeftLegRoll4" 104 #define Character_LeafRightUpLegRoll4 "LeafRightUpLegRoll4" 105 #define Character_LeafRightLegRoll4 "LeafRightLegRoll4" 106 #define Character_LeafLeftArmRoll4 "LeafLeftArmRoll4" 107 #define Character_LeafLeftForeArmRoll4 "LeafLeftForeArmRoll4" 108 #define Character_LeafRightArmRoll4 "LeafRightArmRoll4" 109 #define Character_LeafRightForeArmRoll4 "LeafRightForeArmRoll4" 110 #define Character_LeafLeftUpLegRoll5 "LeafLeftUpLegRoll5" 111 #define Character_LeafLeftLegRoll5 "LeafLeftLegRoll5" 112 #define Character_LeafRightUpLegRoll5 "LeafRightUpLegRoll5" 113 #define Character_LeafRightLegRoll5 "LeafRightLegRoll5" 114 #define Character_LeafLeftArmRoll5 "LeafLeftArmRoll5" 115 #define Character_LeafLeftForeArmRoll5 "LeafLeftForeArmRoll5" 116 #define Character_LeafRightArmRoll5 "LeafRightArmRoll5" 117 #define Character_LeafRightForeArmRoll5 "LeafRightForeArmRoll5" 118 #define Character_Props0 "Props0" 119 #define Character_Props1 "Props1" 120 #define Character_Props2 "Props2" 121 #define Character_Props3 "Props3" 122 #define Character_Props4 "Props4" 123 #define Character_LeftHandThumb1 "LeftHandThumb1" 124 #define Character_LeftHandThumb2 "LeftHandThumb2" 125 #define Character_LeftHandThumb3 "LeftHandThumb3" 126 #define Character_LeftHandThumb4 "LeftHandThumb4" 127 #define Character_LeftHandIndex1 "LeftHandIndex1" 128 #define Character_LeftHandIndex2 "LeftHandIndex2" 129 #define Character_LeftHandIndex3 "LeftHandIndex3" 130 #define Character_LeftHandIndex4 "LeftHandIndex4" 131 #define Character_LeftHandMiddle1 "LeftHandMiddle1" 132 #define Character_LeftHandMiddle2 "LeftHandMiddle2" 133 #define Character_LeftHandMiddle3 "LeftHandMiddle3" 134 #define Character_LeftHandMiddle4 "LeftHandMiddle4" 135 #define Character_LeftHandRing1 "LeftHandRing1" 136 #define Character_LeftHandRing2 "LeftHandRing2" 137 #define Character_LeftHandRing3 "LeftHandRing3" 138 #define Character_LeftHandRing4 "LeftHandRing4" 139 #define Character_LeftHandPinky1 "LeftHandPinky1" 140 #define Character_LeftHandPinky2 "LeftHandPinky2" 141 #define Character_LeftHandPinky3 "LeftHandPinky3" 142 #define Character_LeftHandPinky4 "LeftHandPinky4" 143 #define Character_LeftHandExtraFinger1 "LeftHandExtraFinger1" 144 #define Character_LeftHandExtraFinger2 "LeftHandExtraFinger2" 145 #define Character_LeftHandExtraFinger3 "LeftHandExtraFinger3" 146 #define Character_LeftHandExtraFinger4 "LeftHandExtraFinger4" 147 #define Character_RightHandThumb1 "RightHandThumb1" 148 #define Character_RightHandThumb2 "RightHandThumb2" 149 #define Character_RightHandThumb3 "RightHandThumb3" 150 #define Character_RightHandThumb4 "RightHandThumb4" 151 #define Character_RightHandIndex1 "RightHandIndex1" 152 #define Character_RightHandIndex2 "RightHandIndex2" 153 #define Character_RightHandIndex3 "RightHandIndex3" 154 #define Character_RightHandIndex4 "RightHandIndex4" 155 #define Character_RightHandMiddle1 "RightHandMiddle1" 156 #define Character_RightHandMiddle2 "RightHandMiddle2" 157 #define Character_RightHandMiddle3 "RightHandMiddle3" 158 #define Character_RightHandMiddle4 "RightHandMiddle4" 159 #define Character_RightHandRing1 "RightHandRing1" 160 #define Character_RightHandRing2 "RightHandRing2" 161 #define Character_RightHandRing3 "RightHandRing3" 162 #define Character_RightHandRing4 "RightHandRing4" 163 #define Character_RightHandPinky1 "RightHandPinky1" 164 #define Character_RightHandPinky2 "RightHandPinky2" 165 #define Character_RightHandPinky3 "RightHandPinky3" 166 #define Character_RightHandPinky4 "RightHandPinky4" 167 #define Character_RightHandExtraFinger1 "RightHandExtraFinger1" 168 #define Character_RightHandExtraFinger2 "RightHandExtraFinger2" 169 #define Character_RightHandExtraFinger3 "RightHandExtraFinger3" 170 #define Character_RightHandExtraFinger4 "RightHandExtraFinger4" 171 #define Character_LeftFootThumb1 "LeftFootThumb1" 172 #define Character_LeftFootThumb2 "LeftFootThumb2" 173 #define Character_LeftFootThumb3 "LeftFootThumb3" 174 #define Character_LeftFootThumb4 "LeftFootThumb4" 175 #define Character_LeftFootIndex1 "LeftFootIndex1" 176 #define Character_LeftFootIndex2 "LeftFootIndex2" 177 #define Character_LeftFootIndex3 "LeftFootIndex3" 178 #define Character_LeftFootIndex4 "LeftFootIndex4" 179 #define Character_LeftFootMiddle1 "LeftFootMiddle1" 180 #define Character_LeftFootMiddle2 "LeftFootMiddle2" 181 #define Character_LeftFootMiddle3 "LeftFootMiddle3" 182 #define Character_LeftFootMiddle4 "LeftFootMiddle4" 183 #define Character_LeftFootRing1 "LeftFootRing1" 184 #define Character_LeftFootRing2 "LeftFootRing2" 185 #define Character_LeftFootRing3 "LeftFootRing3" 186 #define Character_LeftFootRing4 "LeftFootRing4" 187 #define Character_LeftFootPinky1 "LeftFootPinky1" 188 #define Character_LeftFootPinky2 "LeftFootPinky2" 189 #define Character_LeftFootPinky3 "LeftFootPinky3" 190 #define Character_LeftFootPinky4 "LeftFootPinky4" 191 #define Character_LeftFootExtraFinger1 "LeftFootExtraFinger1" 192 #define Character_LeftFootExtraFinger2 "LeftFootExtraFinger2" 193 #define Character_LeftFootExtraFinger3 "LeftFootExtraFinger3" 194 #define Character_LeftFootExtraFinger4 "LeftFootExtraFinger4" 195 #define Character_RightFootThumb1 "RightFootThumb1" 196 #define Character_RightFootThumb2 "RightFootThumb2" 197 #define Character_RightFootThumb3 "RightFootThumb3" 198 #define Character_RightFootThumb4 "RightFootThumb4" 199 #define Character_RightFootIndex1 "RightFootIndex1" 200 #define Character_RightFootIndex2 "RightFootIndex2" 201 #define Character_RightFootIndex3 "RightFootIndex3" 202 #define Character_RightFootIndex4 "RightFootIndex4" 203 #define Character_RightFootMiddle1 "RightFootMiddle1" 204 #define Character_RightFootMiddle2 "RightFootMiddle2" 205 #define Character_RightFootMiddle3 "RightFootMiddle3" 206 #define Character_RightFootMiddle4 "RightFootMiddle4" 207 #define Character_RightFootRing1 "RightFootRing1" 208 #define Character_RightFootRing2 "RightFootRing2" 209 #define Character_RightFootRing3 "RightFootRing3" 210 #define Character_RightFootRing4 "RightFootRing4" 211 #define Character_RightFootPinky1 "RightFootPinky1" 212 #define Character_RightFootPinky2 "RightFootPinky2" 213 #define Character_RightFootPinky3 "RightFootPinky3" 214 #define Character_RightFootPinky4 "RightFootPinky4" 215 #define Character_RightFootExtraFinger1 "RightFootExtraFinger1" 216 #define Character_RightFootExtraFinger2 "RightFootExtraFinger2" 217 #define Character_RightFootExtraFinger3 "RightFootExtraFinger3" 218 #define Character_RightFootExtraFinger4 "RightFootExtraFinger4" 219 #define Character_LeftInHandThumb "LeftInHandThumb" 220 #define Character_LeftInHandIndex "LeftInHandIndex" 221 #define Character_LeftInHandMiddle "LeftInHandMiddle" 222 #define Character_LeftInHandRing "LeftInHandRing" 223 #define Character_LeftInHandPinky "LeftInHandPinky" 224 #define Character_LeftInHandExtraFinger "LeftInHandExtraFinger" 225 #define Character_RightInHandThumb "RightInHandThumb" 226 #define Character_RightInHandIndex "RightInHandIndex" 227 #define Character_RightInHandMiddle "RightInHandMiddle" 228 #define Character_RightInHandRing "RightInHandRing" 229 #define Character_RightInHandPinky "RightInHandPinky" 230 #define Character_RightInHandExtraFinger "RightInHandExtraFinger" 231 #define Character_LeftInFootThumb "LeftInFootThumb" 232 #define Character_LeftInFootIndex "LeftInFootIndex" 233 #define Character_LeftInFootMiddle "LeftInFootMiddle" 234 #define Character_LeftInFootRing "LeftInFootRing" 235 #define Character_LeftInFootPinky "LeftInFootPinky" 236 #define Character_LeftInFootExtraFinger "LeftInFootExtraFinger" 237 #define Character_RightInFootThumb "RightInFootThumb" 238 #define Character_RightInFootIndex "RightInFootIndex" 239 #define Character_RightInFootMiddle "RightInFootMiddle" 240 #define Character_RightInFootRing "RightInFootRing" 241 #define Character_RightInFootPinky "RightInFootPinky" 242 #define Character_RightInFootExtraFinger "RightInFootExtraFinger" 244 #define Character_GameModeParentLeftHipRoll "GameModeParentLeftHipRoll" 245 #define Character_GameModeParentLeftKnee "GameModeParentLeftKnee" 246 #define Character_GameModeParentLeftKneeRoll "GameModeParentLeftKneeRoll" 247 #define Character_GameModeParentRightHipRoll "GameModeParentRightHipRoll" 248 #define Character_GameModeParentRightKnee "GameModeParentRightKnee" 249 #define Character_GameModeParentRightKneeRoll "GameModeParentRightKneeRoll" 250 #define Character_GameModeParentLeftShoulderRoll "GameModeParentLeftShoulderRoll" 251 #define Character_GameModeParentLeftElbow "GameModeParentLeftElbow" 252 #define Character_GameModeParentLeftElbowRoll "GameModeParentLeftElbowRoll" 253 #define Character_GameModeParentRightShoulderRoll "GameModeParentRightShoulderRoll" 254 #define Character_GameModeParentRightElbow "GameModeParentRightElbow" 255 #define Character_GameModeParentRightElbowRoll "GameModeParentRightElbowRoll" 257 #define Character_LeftFloorContact "LeftFloorContact" 258 #define Character_RightFloorContact "RightFloorContact" 259 #define Character_LeftHandFloorContact "LeftHandFloorContact" 260 #define Character_RightHandFloorContact "RightHandFloorContact" FBX SDK environment definition.