To run FBX Extensions written with the FBX Extensions SDK, you will need at least one of the following applications installed:
Host Application | Supported Platforms |
---|---|
FBX Plug-in for Maya | Windows, Mac OS, Linux |
FBX Plug-in for 3ds Max | Windows |
MotionBuilder 2012 (or higher) | Windows |
The FBX Plug-ins for 3ds Max and Maya are available at http://www.autodesk.com/fbx.
The Setup program modifies the Windows Registry and adds a shortcut to the FBX Extensions SDK uninstaller in the Windows Start menu. You can have more than one version of the FBX Extensions SDK installed on your computer, providing you install each version in a separate folder.
The steps to install the FBX Extensions SDK for Mac OS and Linux are analogous to the ones detailed in Configuring the FBX SDK for Mac OS and Configuring the FBX SDK for Linux respectively.
The structure of the FBX Extensions SDK distribution is very similar to the FBX SDK distribution, and contains many of the same folders. Here are the key differences:
samples
directory, there is a plugins
directory. This directory contains:For Windows: the lib
folder contains small .lib files that link to the appropriate dynamically loaded library file of the FBX Plug-in for 3ds Max/Maya (which contain the executable code for FBX SDK classes).
Note If you do not intend to use either of these plug-ins, link to the .lib files distributed with FBX SDK.
For Maya on Mac OS or Linux: no library files are required to link with the FBX Plug-in for Maya. Accordingly, there is no lib
directory in distributions of the FBX Extensions SDK for Mac OS and Linux.